Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Later, I found out that Toño, who was an engineer at the time, was scrum certified and had production experience. With that said, he understood which parts of the scrum process would be helpful on a small prototyping team, and which parts weren't critical due to our size and goals. His understanding of what we were making, how it needed to be made, and how to organize the team led to us coming back from behind and hitting our deadlines. In short, Toño sees the big picture, and is able to adjust the process to meet the moment. If he hadn't taken over the production process of that project, I'm not sure we would have made it.
I had the pleasure of working with Jorge at VVS on a demonstrable prototype feature for a live mobile game - while his role was as an Engineer, we also collaborated together to refine our company's existing Scrum and Agile processes. In terms of the deliverable, I found that Jorge could be relied on to make significant contributions to the prototype when speed and accuracy were of utmost importance, and he adapted easily when requirements changed.
I've known Toño for many years, from when he was a Masters in CS student at the college where we both teach. He brings strong production knowledge in addition to his considerable technical skills. Recently he taught a fantastic seminar at our college where he instructed students on game project scheduling and prioritization. I very much recommend him as a consultant for both his production and technical skills!