Multiply Your Game Dev Engineering Impact

Unlock programmers, boost performance, and accelerate delivery.

Battle-tested technical methods that get results.

Your partner in Technical Leadership & Engineering Productivity → ensuring your programmers can build features, not fight bottlenecks.
See exactly how we make technical team more effective 👇
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Who Is This For?

If you’re a studio leader struggling with technical bottlenecks, you might recognize one or more of these:

🐢

"Your builds take forever, blocking designers, QA, and progress.." 

🔄

"Your technical team is always busy, but features still ship slowly." 

🧩

"Your engineers keep hitting walls (AI, performance, networking) they can’t crack alone."

"Your senior engineers are stuck mentoring or firefighting instead of building." 

Discover How Technical Leadership Can Multiply Your Programmers’ Impact.

What Makes This Program Different?

Our 3 core pillars are designed to help your technical team stay unblocked, deliver faster, and prevent costly issues before they derail development:

01

Engineering Performance & Optimization

Eliminate bottlenecks that slow your project down, from frame rate drops to networking issues to inefficient AI. We identify and resolve technical problems quickly so your team can focus on building features, not firefighting.

02

Architecture & Technical Foundations

Strengthen your project with solid architecture choices that scale. From ECS frameworks to engine customization, we help your team avoid technical debt and build systems that stay reliable as your game grows.

03

Technical Team Productivity Multiplier

Maximize the impact of your engineers. Through CI/CD automation, workflow optimization, and mentorship, we free your seniors to focus on high-value work while leveling up juniors — multiplying your team’s overall output.

Your engineers should be building features, not fighting blockers.

Why This Matters Now?

In 2024, 80 Level asked studios about their challenges, and the results were telling:

38%

Studios reported that, on their most recent games, programming was the hardest part of the process.

53%

Studios lack the internal expertise to solve critical production problems.

29.5%

Poor project management disrupted their last game.

23.5%

Deadlines were completely unrealistic.

Programming is the hardest part. With the right help, it doesn’t have to be.

What You’ll Walk Away With?

It’s not just about solving today’s problems, it’s about making your technical team faster, stronger, and more effective for every project ahead.

Optimized performance and smoother gameplay

🧩

Stronger architecture that prevents technical debt

🚀

Faster builds and quicker iteration cycles

🎯

Engineers focused on high-value work, not firefighting

🎮

Expertise across UE4, UE5, Unity, Godot, and custom engines

🌍

Confidence your game runs on PC, console, and mobile

These are the outcomes your team deserves. Ready to unlock them?

What You’ll Get When You Book?

Clear diagnosis of your most urgent technical bottleneck

Expert recommendations tailored to your current project

Prioritized next step to improve team efficiency

Quick wins to help your engineers deliver faster

Insight into risks that could slow your project down

Confidence that your technical challenges can be solved

What It’s Like To Work With Us?

People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:

The next milestone can be smoother, faster, and without crunch. Ready?

Projects our team has worked on

Argument Reality Mobile Videogame

Pokemon GO

Action Adventure Survival Videogame

Ark Survival Evolved

Sandbox Videogame

Minecraft

First Person Shooter Videogame

Halo Infinite

Multiplayer board game

Catan

Free to play multiplayer third person shooter

Crucible

Indie game experimental

Elo Hell

First Person Shooter Game

Epsilon

Pokemon Go

Pokemon Go

Ark Survival Evolved

Ark Survival Evolved

Minecraft

Minecraft

Halo Infinite

Halo Infinite

Catan

Catan

Crucible

Crucible

Elo Hell

Elo Hell

Epsilon

Epsilon

Toño Jiménez

Technical Project Manager and Producer

Project Management Professional
Certified Agile Facilitator
Certified Scrum Professional Product Owner
Advance Certified Scrum Master
Advanced Scrum Developer

With 17+ years as a professional programmer, Toño helps studios unlock the full potential of their technical teams. He has contributed to games like Halo, Minecraft, Crucible, and Ark: Survival Evolved, bringing hands-on expertise in performance, AI, and large-scale development. He has worked across PC, console, and mobile platforms, ensuring teams can deliver stable and optimized systems no matter where their game is headed.

Blending deep knowledge of Unreal Engine (UE4/UE5), Unity, Godot, and custom-built engines with Scrum training, Toño focuses on making engineering teams more effective. Instead of competing with your strongest engineer, he helps them deliver more by removing bottlenecks, strengthening architecture, and mentoring juniors, giving your studio the impact of another engineer without the extra headcount.

Our Guarantee

You don’t need another bottleneck, you need relief.

If I can’t uncover a critical blocker or provide actionable steps to speed up your team within the first week, you’ll get your money back. Simple as that.

You can count on open communication, hands-on technical support, and solutions that work across PC, console, and mobile development, so no matter where your game is headed, your team can move forward with confidence.

Frequent Asked Questions

A full audit of your engine setup, build pipeline, and workflows, with a prioritized fix list and a 30–60–90 day roadmap.

Indie teams usually see results in days. Larger studios take 1–2 weeks for the full review, with quick wins delivered first.

Yes. We can provide fractional technical leadership or hands-on support to put changes into practice.

Absolutely. We identify ways to shorten build times, unblock designers and QA, and improve delivery reliability.

Yes. You’ll receive a clear report with prioritized recommendations and next steps.

Primarily remote worldwide. On-site is available in Seattle or for targeted project kickoffs.

Yes. From optimization to build delivery across devices, we help mobile teams ensure smooth player experiences.

Unity, Unreal (UE4/UE5), Godot, and custom engines — plus common CI/CD providers across PC, console, and mobile.

Yes. All reviews are confidential by default, with NDAs standard in our process.

Yes. Performance and stability reviews are a core part of the audit.

Yes. We help ensure your pipelines are ready for PC, console, and mobile deployment.

Pricing depends on scope. Fixed-fee review packages are available on request.

An intake call, access to build logs/metrics, profiler data, and workflow visibility.

Your engineers should be building features, not fighting fires. Let’s make it happen.

© 2025 Toño Game Consultants.