This is our story
Toño Jimenez
OVER 10
Years Of
Gaming
Experience
Toño Jimenez is a game development guru with a passion for turning big ideas into reality. With over 10 years of experience, he’s helped bring iconic games like Halo Infinite, Minecraft, Ark Survival Evolved, and Pokémon Go to life. A true project management wizard, Toño excels at keeping projects on track, using tools like Trello, Asana, and Jira to make sure everything runs smoothly. He’s got a Bachelor’s in Software Development and a Master’s in Computer Science from DigiPen, along with a stack of certifications in Project Management, Agile and Scrum. Since 2022, Tono has also been mentoring the next generation of game developers at DigiPen, where he loves helping students turn chaos into epic adventures.
See you at Conspire
Con-Spire for Game Devs @ HAVANA (OCT 1 at 6:30 pm)
Seattle Indies Social
Optimism Brewery
Oct. 15 7:30-10:30 PM
See you at Gamacon
Mexicali, Mexico
Oct. 25 – 27th
"Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Later, I found out that Toño, who was an engineer at the time, was scrum certified and had production experience. With that said, he understood which parts of the scrum process would be helpful on a small prototyping team, and which parts weren't critical due to our size and goals. His understanding of what we were making, how it needed to be made, and how to organize the team led to us coming back from behind and hitting our deadlines. In short, Toño sees the big picture, and is able to adjust the process to meet the moment. If he hadn't taken over the production process of that project, I'm not sure we would have made it."
"I had the pleasure of working with Jorge at VVS on a demonstrable prototype feature for a live mobile game - while his role was as an Engineer, we also collaborated together to refine our company's existing Scrum and Agile processes. In terms of the deliverable, I found that Jorge could be relied on to make significant contributions to the prototype when speed and accuracy were of utmost importance, and he adapted easily when requirements changed. As the Senior Producer, I met with another Producer and Jorge in regular weekly meetings to go over team processes and he contributed actionable, targeted feedback on our system as well as several Jira optimizations. In addition, we also collaborated on a game jam using an Inkle framework and Jorge’s design and programming contributions were critical to the work. I would happily hire Jorge again and recommend Jorge for future work on any similar projects.."
"Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Later, I found out that Toño, who was an engineer at the time, was scrum certified and had production experience. With that said, he understood which parts of the scrum process would be helpful on a small prototyping team, and which parts weren't critical due to our size and goals. His understanding of what we were making, how it needed to be made, and how to organize the team led to us coming back from behind and hitting our deadlines. In short, Toño sees the big picture, and is able to adjust the process to meet the moment. If he hadn't taken over the production process of that project, I'm not sure we would have made it."