Game development consulting for serious game teams
Projects our team has worked on

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible

Elo Hell

Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Two kinds of game teams we support
I’m starting a new game
You have an idea or rough prototype, people don’t really “get” the game. We help you pin down who it’s for, what makes it worth playing, and turn that into a clearer concept you and your team can actually build on.
See how we help early‑stage teams
We’re in development and something’s off
Your game is in development, but the roadmap isn’t matching reality. Sprints slip, milestones move, and targets keep getting missed. We help you see the true size of your scope, then reshape the plan so your team can hit realistic milestones consistently with the people and budget you already have.
See how we help active development teams
Game Challenges we see every week
Different teams, same patterns. These are the problems we get called in to fix.
- The game feels promising to the team, but playtests are flat or confused.
- Sprints and milestones keep slipping, and nobody trusts the dates anymore.
- No shared, honest picture of what the game will look like in 3, 6, or 12 months.
- You’re burning time and budget without seeing matching progress.
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
See what’s really possible for your Game
If your game matters to you and the plan isn’t clear or on track, let’s fix that together.
Game development consulting helps game studios plan, prioritize, and deliver their games more reliably. We look at your roadmap, workflows, and team structure, then recommend practical changes so production, design, and tech all pull in the same direction.
If you have a live or in‑development game, a fixed budget, and pressure to hit dates or milestones, game development consulting helps you use your existing team and funding more effectively.
We line up scope, capacity, and timelines so your dates match reality. That means breaking work into honest chunks, tracking throughput, and making trade‑offs early instead of slipping late in the project.
A game consultant acts as an outside expert who can see the whole project. We clarify goals, review your backlog and schedule, surface risks, and help producers, designers, and engineers agree on a plan the team can actually deliver.
We don’t replace your team; we strengthen it. Instead of adding permanent headcount, you get focused outside support to fix planning, scope, and delivery issues, then keep running with your own producers, designers, and engineers.
Cost depends on the size of your studio and the depth of support you need. We offer short intensives and longer game consulting services; the fastest way to get a number is to book a quick call and walk us through your project and constraints.