Latest From Us

Resources

By: Toño Jimenez

As a game developer and instructor, I always knew this: we’re bad at judging whether our own games “work.” What

By: Toño Jimenez

Most game devs secretly believe they’ll nail a mechanic in the frist try. Reality is not that kind. When I

By: Toño Jimenez

When studios say they “do Agile,” the conversation usually jumps to Scrum ceremonies, Jira workflows, and burndown charts. Those are

By: Toño Jimenez

This isn’t a “how to use Unity” tutorial. This is for you if: You want to make your first commercial

By: Toño Jimenez

If you’ve just gotten comfortable in Unity, Unreal, or Godot and you’re working on your first game, the prototype →

By: Toño Jimenez

If you’re a producer or PM in games, you live in a weird spot. Artists can point at a texture.

By: Ashley Bartnick

Great games are not defined solely by mechanics, visuals, or technical achievement. They are remembered because they feel right to

By: Toño Jimenez

If you’re honest, your vision has grown since you greenlit this game. Every prototype, every playtest, every design brainstorm adds

By: Toño Jimenez

On paper, your team is maxed out. Sprints are full, calendars are packed, Jira is overflowing. Everyone’s working late, people