Align Your Team And Ship Faster Without Burning Out
In 4–6 weeks we rebuild your production plan so everyone knows what to work on, in what order, and what “done” actually means.
For game teams where people are busy, but priorities keep changing, communication breaks down, and milestones still slip.
We combine Scrum, Kanban, and Waterfall where they actually fit to turn chaos into a clear, realistic roadmap your whole team believes in.
See how it works below 👇

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Who Is This For?
If you’re leading a game team and any of this sounds familiar:
🕒
Milestones keep slipping and every new date feels like a guess.
💬
Important decisions get made in side channels, not in the room.
🔀
Your leads can’t agree on what to cut, move, or double‑down on.
🔥
You spend more time putting out fires than following a clear plan.
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Different disciplines have different “truths” and nothing feels fully aligned.
🚫
“Done” means something different across different teams.
Or you’re a publisher or investor who:
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Wants your team pulling in the same direction instead of arguing about priorities.
🧭
Is tired of meetings where everyone talks, but nothing actually changes.
Worried your team is always busy but not really shipping?
Here’s What You’ll Walk Away With
01
Why this matters now?
When devs are asked what actually makes game production hard, “poor project management,” “lack of communication between departments,” “unrealistic deadlines,” and “inconsistent leadership vision” show up right next to code and design problems. Teams don’t just struggle with work; they struggle with how the work is organized, communicated, and decided.
02
What they truly care about?
This program focuses on those gaps. You leave with one realistic roadmap your team believes, a clear order of work, and a shared definition of “done” across disciplines so people stop fighting the plan and start following it.
03
How we get you there?
Over 4–6 weeks we plug into your current tools and rituals, clean up the backlog, align your leads on priorities, and run two real sprints using the new system. By the end, your producers and leads know how to keep the roadmap honest and the team moving without me in the room.
Want a realistic roadmap your team can actually ship in the next few months?
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
Ready to see what this would look like with your team and your game?
Toño Jiménez
Technical Project Manager and Producer
With 11+ years in game programming and 5+ years in project leadership, Toño helps teams ship better games through better planning and communication. He’s contributed to titles like Halo Infinite, Minecraft, Ark: Survival Evolved, and Pokémon GO.
Starting as an engineer and moving into production, he saw too many good teams fail because the roadmap was fantasy, not because the people were bad. Today he specializes in turning chaos into clear, realistic plans, aligning leads across disciplines, sizing work honestly, and setting milestones that teams can actually hit.
You can expect blunt honesty, transparent communication, and senior‑level support from the very first call.
Our Clarity Map Guarantee
You don’t need more meetings. You need one honest plan.
During the Foundation Sprint (the first 1–2 weeks), we plug into your existing tools and project, then build a single, realistic roadmap of what you can actually ship with your current scope, time, and team, including what to cut, what to move, and what to double‑down on.
If, by the end of that Foundation Sprint, you don’t feel you have meaningful clarity and concrete next steps, email us within 7 days and we’ll refund 100% of your fee. You keep all the artifacts and the new roadmap.
To qualify, you just need to:
- Share your existing artifacts (GDD, project build, Jira/Trello/Excel/Notion links) within 3 business days of kickoff.
- Have your key lead(s) attend the Foundation sessions.
Next step is simple: one call to see how realistic your roadmap really is.
© 2026 Toño Game Consultants.