Stuck With Your Game Prototype? Let’s Fix the Core Loop.
Hire a Game Prototyping consultant to make your core mechanic or gameloop actually work.
I work 1:1 with game creators and teams to shape the idea, build a focused prototype, playtest it, and choose what to build next.
Not sure yet? See how the 4‑session process works below 👇
Who Is This For?
If you’re building a game and your prototype still isn’t really landing with players, this is for you.
🤔
“We’ve built a prototype, but players still don’t really ‘get’ the game.”
✂️
“Our core loop feels disconnected, and we’re not sure what to cut or keep.”
🔄
“We’ve tried lots of ideas, but we can’t tell which mechanics actually work.”
✨
“We don’t know what to prototype next, so we just keep polishing everything.”
Your game deserves a prototype that players actually want to keep playing.
What Makes This Program Different?
Game prototyping services designed to prove your core mechanic fast, not write another doc.
01
Core Loop First
We focus on your core loop and main mechanic before anything else, so every prototype answers: is this actually fun?
02
Real Player Signals
You’ll test with real players and use what they do (not what you hope) to decide what to change, cut, or double down on.
03
Tiny, Testable Slices
We keep scope small on purpose: one clear slice at a time, so you can build, test, and improve in weeks instead of drifting for months.
Turn your idea into a prototype players want to keep playing.
What You’ll Walk Away With?
By the end of the 4‑session sprint, you’ll have more than opinions. You’ll have evidence.
🎯
A clear core loop map so everyone knows what the game is actually about.
🎮
A focused, playable prototype you can put in front of real players early.
🧩
Signals on which mechanics land (and which don’t) before they become expensive mistakes.
👥
Specific places and channels to find your players so you’re not just showing the game to friends and family.
💰
A simple way to read playtest results and turn reactions into concrete changes.
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Clarity on your direction: whether this version is worth pushing further or you need a new approach.
You don’t have to guess what makes your game work. Let’s find out with real players.
What You’ll Get When You Book?
Early prototype or concept review with focused design + production feedback
Core gameplay loop and main mechanic assessment for clarity and cohesion
Lightweight player profile so you know who you’re really building for
A clear, small next‑prototype plan you can actually ship quickly
A simple playtesting approach and places to find your players
A recommendation on whether to keep pushing this direction or explore a new one
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
Ready to see if your core loop actually works?
Projects our team has worked on

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible

Elo Hell

Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Toño Jiménez
Game Design & Development Strategy Consultant
Toño has spent over a decade in game development on projects like Halo Infinite, Minecraft, ARK: Survival Evolved, and Pokémon GO. He’s worked across engineering and production, helping teams ship things that actually reach players.
In this Concept‑to‑Demo sprint, he uses that experience to help you cut through noise, focus your core loop, and turn your idea into a small, testable prototype you can put in front of the right players.
Our Guarantee
You don’t need more theory. You need clarity on whether your game is working.
If you show up for the four sessions and do the work, you should leave with three things: a clear core loop, a focused prototype plan, and a decision on whether this direction is worth pushing or needs a new approach.
If you don’t have those by the end of the sprint, I’ll keep working with you at no extra cost until you do.
Done guessing what makes your game work?
© 2026 Toño Game Consultants.