Writing a game story without a plan is like trying to build a house without a blueprint. Sure, you might end up with something, but it’s probably going to have weird gaps, shaky foundations, and a roof that leaks.
Enter story mapping—a game dev tool that helps you organize your ideas, connect the dots, and make sure your epic plot doesn’t unravel halfway through development.
Think of it as the GPS for your game’s narrative. No matter if you’re creating a sprawling open-world RPG or a quirky indie platformer, story mapping helps you figure out where you’re starting, where you’re going, and how you’ll get there.
Plus, it’s not just for you—it’s for your team, your players, and your sanity.
So, how do you map out a story that’s fun to play, makes sense, and actually fits your game? Let’s break it down step by step (without turning it into a chore).
Ready? Let’s map this thing!
What’s Story Mapping, Really?
As we mentioned, story mapping is like building a roadmap for your game’s narrative.
It’s how you lay out the key events, character arcs, and twists in a way that makes sense and flows naturally. It’s not just about having a story—it’s about organizing it so it works with your gameplay and keeps players hooked.
Think of it as taking your big, messy pile of ideas and giving them structure.
You map out the major beats—like the intro, big twists, and the finale—and connect them to the gameplay moments where they’ll unfold. It’s not about every single detail, but about seeing the big picture of how your story will play out and how players will experience it.
In short, it’s how you turn your game’s story from “cool idea” to “this totally works.”
Now that we know what story mapping is, you might be wondering: Is this really worth my time?
Short answer? Yes. Long answer? Read on!
Why Bother with Story Mapping?
Alright, game devs, let’s talk practice.
No matter if you’re crafting the next open-world masterpiece or a quirky indie gem, story mapping isn’t just for technical producers and product managers. It’s your secret weapon for turning chaotic ideas into an epic, playable journey. Think of it as the ultimate level design tool—but for your game development process.
Here’s why it’s worth your time:
1. No More “Feature Soup”
You know how it goes: one team wants more combat mechanics, another wants side quests, and someone in marketing insists on “the coolest hats.” Next thing you know, you’re drowning in a backlog of ideas that make no sense together.
Story mapping helps you untangle the madness.
Instead of tackling features in isolation, you’re mapping out the player’s journey. It’s not just “add wall-running”—it’s asking, “Where does wall-running fit into the experience? Is it essential, or just a cool bonus?”
This approach keeps your game cohesive and avoids turning it into a Frankenstein’s monster of disconnected features.
2. Focus on the Player’s Experience
Every great game starts with one big question: What’s the player going to do? Story Mapping flips the script from “What features do we want?” to “What’s the player’s story?”
For example, if you’re making an RPG, the player’s high-level journey might look like this:
- Explore the world
- Complete quests
- Level up
- Confront the big bad boss
Once you have that backbone, you can flesh out the details, like:
- What does exploration feel like?
- How do they get quests?
- What’s the progression system?
With story mapping, you’re constantly tying features back to the player’s experience, so every mechanic feels intentional and immersive.
3. Build Your Game in Playable Slices
Here’s the deal: you can’t build everything at once.
But with story mapping, you don’t have to. Instead of thinking, “We’ll finish the combat system, then the inventory system, and THEN we’ll make a level,” you’re building vertical slices of the game.
Imagine this:
- Slice 1: The player can move, swing a sword, and defeat a basic enemy in a small tutorial area.
- Slice 2: Add a second type of enemy and introduce ranged attacks.
- Slice 3: Expand to a larger level with quests and NPCs.
By focusing on playable slices, you’re always delivering something testable and fun. It keeps morale high (playable prototypes are exciting!) and lets you fine-tune as you go.
4. Keep Everyone on the Same Page
Game development teams are diverse—designers, programmers, artists, writers, QA testers. They’re all speaking different languages, and it’s easy for wires to get crossed.
Story mapping is like a universal translator.
When everyone can see the player’s journey and how features fit into it, collaboration gets way smoother. Artists know what environments to prioritize, programmers know what mechanics to focus on, and writers understand where their story beats land.
No more guessing or rework.
5. Spot Gaps Before They Break the Game
Imagine this: your game is 90% done, but someone asks, “Wait, how does the player has the ability of using the grappling hook here?”
Oops.
Story mapping helps you avoid these “uh-oh” moments by making gaps super obvious early on.
By laying out the player’s journey, you’ll catch things like:
- Missing tutorial moments
- Awkward difficulty spikes
- Dead zones in pacing
It’s way easier (and cheaper) to fix these during project planning than when you’re in crunch mode.
6. It’s Perfect for Iteration
Game development is all about testing, tweaking, and refining. Story mapping isn’t rigid—it’s flexible.
As you playtest and learn what works, you can adjust your map. Maybe players are skipping side quests, so you bump them up in importance. Or maybe combat feels too grindy, so you refine the progression curve.
Your story map evolves with your game, keeping everything grounded in what actually works for players.
7. Prioritize Like a Pro
Every game has scope creep—there’s always one more cool mechanic or feature someone wants to add. Story mapping helps you draw the line between must-haves and nice-to-haves.
For example:
- Must-have: Core combat system, level progression, boss battles
- Nice-to-have: Dynamic weather effects, customizable armor skins
- Maybe-later: That elaborate fishing mini-game no one asked for
This way, you’re delivering a complete, satisfying game even if you have to cut some fluff to hit your deadline.
8. It’s a Roadmap Players Would Understand
Think about it—your story map isn’t just for your team; it’s also a reflection of what players will experience. If your map feels disjointed or confusing, chances are your game will too.
By visualizing the player’s journey step by step, you’re building something that feels intuitive and enjoyable.
Convinced it’s worth it? Great! But don’t let the process intimidate you. Story mapping isn’t about perfection—it’s about progress.
Let’s figure out how to start without getting stuck.
How Do You Start Without Overthinking?
Alright, let’s talk about starting. It’s easy to get stuck in “analysis paralysis” when you’re staring at a blank board or digital tool, wondering how to even begin.
But here’s the secret: starting is less about getting it perfect and more about getting it out there. So let’s skip the overthinking and dive into a simple, practical way to kick off your story mapping adventure.
Ready? Let’s go!
1. Start with the Player’s Journey (AKA the Backbone)
Forget about features for now. Focus on your player’s high-level journey. What are the big steps they take from the moment they start your game to the moment they feel like a total badass (or, you know, finish the game)?
How to do it:
- Grab a whiteboard, sticky notes, or a digital tool (we’ll talk about it a bit later).
- Ask yourself:
- What’s the first thing the player does?
- What’s the next major thing?
- Keep going until you’ve mapped the full end-to-end experience.
For example, if you’re making an action-adventure game:
- Player starts in a safe area (tutorial level).
- They explore the world.
- They fight enemies and level up.
- They tackle a boss fight.
- They progress to the next area or act.
Think of these as the main plot points of your game. Keep it simple—you’re not writing a novel, just sketching the backbone.
2. Break It Down Into Actions
Once you’ve got the big steps, zoom in. What does the player actually do in each step? This is where you start adding some detail.
How to do it:
- Take each backbone step and ask: “What’s happening here?”
- Write down the specific actions the player needs to take.
For the “fight enemies and level up” step, you might have:
- Engage in combat with small enemies.
- Collect loot.
- Gain XP to level up.
- Unlock a new skill or ability.
Don’t worry about listing every single mechanic right now. Just focus on what feels essential to the step.
If it’s something the player must do, it goes on the board.
3. Slice, Don’t Stack
Here’s where people overthink: they try to plan everything before moving forward. Don’t do that. Instead, focus on creating a playable slice of your game.
How to do it:
- Draw a horizontal line across your map. Above the line = must-haves; below the line = nice-to-haves.
- Start with the thinnest possible slice that still feels like a game. For example:
- Backbone: Player can explore and fight enemies.
- Actions: Movement, basic attack, one enemy type, a simple loot drop.
You’re not building your full game yet—just enough to test if it feels fun.
4. Collaborate With Your Team
This isn’t a solo show. Get your team involved early. Designers, artists, programmers, and writers all bring unique perspectives that can fill in gaps and make your map better.
How to do it:
- Schedule a quick mapping session (30–60 minutes is plenty to get started).
- Share the backbone you’ve sketched out and let everyone chime in with their ideas.
- Use sticky notes or a digital board so you can move things around easily.
Pro tip: If someone starts spiraling into “But what if…” scenarios, gently remind them that you’re focusing on starting—not solving every problem yet.
5. Use “Good Enough” as Your Motto
Your first draft is NOT your final draft. And that’s okay. The point is to get something out there that you can build on and refine as you go.
How to do it:
- Set a timer. Give yourself 30 minutes to sketch your first map.
- Don’t aim for perfection—aim for clarity. If you can look at the map and explain the player’s journey in under a minute, you’re golden.
- Remember, you can—and should—adjust the map as your game evolves.
6. Validate and Iterate
Once you’ve got a basic map, test it. Is the journey logical? Are there any glaring gaps? Better yet, share it with someone who’s not on your team (a fresh set of eyes works wonders).
How to do it:
- Walk through the map as if you’re the player. Does it flow?
- Ask yourself: “What’s missing? What feels out of place?”
- Refine it based on feedback.
Why This Works
This approach keeps you moving without getting bogged down in details or second-guessing yourself. Story mapping is a tool, not a test. It’s meant to evolve, so don’t stress about nailing it on the first try.
Just start somewhere, and let the process guide you.
So grab your team, a handful of sticky notes, and maybe some snacks (mapping is better with snacks). Before you know it, you’ll have a killer roadmap for your game—and you didn’t even break a sweat!
Once you start mapping, it’s tempting to cram in everything. But should you? Let’s talk about whether leaving a little room for mystery is actually a good thing.
Should You Map Everything or Leave Gaps?
Here’s the age-old question: Do you map out every little detail upfront or leave room for some mystery? Spoiler alert: you don’t need to map out every single pixel, mechanic, and dialogue choice. In fact, leaving some gaps is not only okay—it’s smart. Let’s break it down.
Don’t Be a Perfectionist Planner
Look, it’s tempting to map out everything. You want to feel in control, and having a beautifully detailed plan feels like the ultimate safety net.
But here’s the truth: game development is messy, and things WILL change (here are a few game development tips to ease the process).
Imagine you meticulously map out an entire crafting system, only to find out in playtesting that players don’t even want to collect materials.
Ouch.
Instead of wasting time perfecting something you might pivot away from, focus on what’s essential to get started.
Map the Essentials, Leave Room for Discovery
Think of story mapping like building a campfire: you need enough kindling to get the fire started, but you don’t have to pile on every log right away. Start with the core pieces that define your game—the player’s journey, key mechanics, and major milestones.
Then let the smaller details emerge naturally as you progress.
For example, if you’re designing a stealth game, you don’t need to outline every enemy patrol route on day one. Focus on the big picture—how sneaking works, why the player needs to be stealthy, and what success looks like.
Those finer details can be figured out when you start playtesting levels.
Gaps Are Opportunities
Leaving gaps isn’t about being lazy—it’s about staying flexible. Sometimes the best ideas come mid-development when you’re playtesting or brainstorming with your team.
If you’ve locked down every detail from the start, you miss out on those moments of creativity.
Here’s a practical example: say you’ve mapped out a level where the player escapes a crumbling building. You leave a gap for “dynamic challenges.” Later, during playtesting, someone suggests falling debris as an obstacle.
Boom, now you’ve added tension and urgency—all because you left space for it.
How to Decide What to Map
A good rule of thumb: map what’s critical to the game’s core experience.
Ask yourself:
- Does this directly impact the player’s main goal or journey?
- Is it a fundamental part of gameplay (like core mechanics or key levels)?
- Will leaving this undefined block us from moving forward?
If the answer is yes, map it out. If it’s something like side quests, mini-games, or optional features, leave it loose for now. You can always come back and fill in those gaps when the time’s right.
Keep It Iterative!
Story mapping is a living process. You don’t have to know all the answers on day one—you just need enough to keep moving forward. Revisit your map regularly as you learn more about your game.
Did playtesting reveal a gap in the player’s journey? Fill it in.
Did a feature end up feeling redundant? Cut it.
Think of it like sculpting: start with the rough shape, then refine and add details as you go. This approach saves time, reduces stress, and keeps the process creative and fun.
So, you’ve got your plan, but how do you bring it to life? No matter if you’re a fan of sticky notes or fancy software, here’s a look at tools that can make mapping a breeze.
What Tools Make Story Mapping Easy?
Alright, so you’re sold on the idea of story mapping (or at least curious enough to try it). But now you’re wondering: What do I actually use to do this? Do you need fancy software? A whiteboard? Magic sticky notes?
The good news is, there’s no one “right” way to story map—it’s all about finding what works for you and your team. Let’s dig into the options, from old-school to digital wizardry.
The Classic: Sticky Notes and a Wall
Ah, the timeless combination of sticky notes and a big wall. It’s low-tech, tactile, and super collaborative. Plus, there’s something satisfying about physically moving ideas around as your map takes shape.
How to use it:
- Grab sticky notes (different colors work great for organizing).
- Write your milestones and actions on separate notes.
- Stick them on a big, clear wall and start arranging them into a map.
Why it’s great:
- Instant collaboration—anyone can walk up and contribute.
- Perfect for brainstorming sessions where ideas fly fast.
- Seeing the whole map in one physical space is oddly satisfying.
Drawbacks:
- Not ideal for remote teams.
- Your cat might sabotage it.
If you’re a fan of keeping it old-school with sticky notes and a wall, we get it—there’s something satisfying about that tactile vibe. But for remote teams or tech enthusiasts, it’s time to level up and explore how digital tools can make story mapping a breeze, no matter where you are!
Digital Tools for Remote Teams (or Tech-Lovers)
If your team is scattered across time zones—or you just like things tidy—digital tools are your best friend. There are plenty of options that let you map out ideas, move things around, and collaborate in real-time.
Here are a few top contenders:
1. Miro
The MVP of digital whiteboards. Miro is a powerhouse for visual collaboration, with easy-to-use sticky notes, templates, and drag-and-drop features. Plus, everyone on your team can join in real-time.
- Best for → fully remote teams who love customization.
- Why it’s awesome → you can zoom in and out of your map, add comments, and even use built-in templates for Story Mapping.
2. Trello
Trello is technically a task management tool, but its card-based interface is perfect for creating a visual Story Map. Each card can represent a milestone or action, and you can drag and drop them into place.
- Best for → simple, straightforward mapping.
- Why it’s awesome → easy to set up, integrates with tools like Slack, and keeps your ideas organized.
3. Figma
If your team is already using Figma for design work, you can use it for Story Mapping too. It’s flexible, collaborative, and lets you get creative with how your map looks.
- Best for → teams who like to make things look polished.
- Why it’s awesome → you can make your map as detailed or as visual as you want.
For additional perspectives on this topic, I recommend this article “Figma has won” by a fellow game developer Storm
4. Notion
For teams who prefer a text-based approach, Notion can be surprisingly effective for Story Mapping. Use its database and board views to create a structured map that’s easy to reference.
- Best for → teams who value organization over visuals.
- Why it’s awesome → combines mapping, documentation, and task tracking in one tool.
Yet, if you love the hands-on charm of sticky notes but also want a tech boost, why not meet in the middle?
Hybrid Options: The Best of Both Worlds
Why choose? Start with sticky notes for a brainstorming session, then transfer your map into a digital tool for ongoing updates. This way, you get the creative spark of an in-person session and the practicality of a digital record.
With so many options out there, how do you figure out which tool is your perfect match? A few words here about it.
Tips for Choosing the Right Tool
Think of it like picking the right weapon in a game—it depends on your playstyle, the level you’re on, and the kind of team you’re working with. You’re not trying to find the perfect tool; you’re trying to find the one that fits your workflow right now.
Here are some tips to help you decide without getting stuck in “tool selection purgatory.”
- Think about your team: Are you remote? Go digital. In-person? Stickies for days.
- Start simple: Don’t overcomplicate it—pick a tool that feels intuitive, not overwhelming.
- Make it collaborative: The best tools let everyone contribute easily. Whether that’s handing out sticky notes or sharing a digital board, make sure the process feels inclusive.
- Be flexible: Remember, the tool is just a means to an end. If something’s not working, try a different approach.
You don’t need fancy tools to make story mapping work—sometimes, a pack of sticky notes and a wall are all you need. But if your team thrives on digital solutions, there are plenty of awesome options out there to make mapping easy, fun, and collaborative.
Finally, let’s get to the fun part: how to make your story map not just functional, but unforgettable. After all, a great story map leads to an even better game.
What’s the Secret to Making Maps Memorable?
Feeling stuck trying to wrangle your game’s story into something cohesive?
Don’t sweat it—story mapping is here to save the day (and your game). No matter if you’re building a sprawling RPG or a quirky indie adventure, mapping your story is the key to keeping things clear, engaging, and actually doable.
At Tono Game Consultants, we’ve got the tools, tricks, and experience to help you master the art of story mapping. We’ll guide you step-by-step to turn your big ideas into a structured narrative that works seamlessly with your gameplay.
From brainstorming the big beats to balancing story and mechanics, we’ll make sure your game’s story shines.
So, if you’re ready to turn chaos into clarity and craft a narrative players won’t forget, let’s talk. With Tono Game Consultants, your game’s story is in great hands.
Let’s make something amazing together!