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For game devs still learning to design games players actually enjoy
Is Your Game Ready To Be Put In Players’ Hands?
Answer 8 quick questions to see if your design foundations are strong enough to build a demo people actually want to play.
Game Design Quiz
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Step 9
How well do you understand your target audience?
We know basics like age/genre but not much else.
We have simple personas (platform, habits, motivations).
We use clear, tested personas that guide design and content.
We haven’t defined an audience; we’re designing for ourselves.
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Who play your game, and how often are they playtesting it?
We regularly test with unfamiliar players from outside our team.
Only our dev team has played; feedback is internal.
Acquaintances and genre fans playtest every couple of weeks.
Friends & family test occasionally, maybe monthly.
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How closely do playtester reactions match your intended experience?
Most players respond as expected; we take notes after sessions.
Mixed reactions; some get it, others seem confused.
We don’t have enough feedback to know how people react.
Reactions consistently match the experience we’re aiming for.
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How long does it take before a playable prototype reaches someone’s hands?
We skipped prototyping and jumped into development.
Most prototypes are testable in 1–2 days.
Each prototype takes several weeks before anyone can try it.
We usually have something playable within a few days to a week.
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How many prototypes have you built to explore different gameplay ideas?
We built several targeted prototypes before choosing a direction.
We made many prototypes until feedback confirmed the core felt right.
We started building the game with no separate prototypes.
We built one prototype and just kept refining it.
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How much have you analyzed games with similar mechanics or goals?
We reviewed several reference games and noted key patterns.
We haven’t studied other games; design is based only on our ideas.
We deeply analyzed multiple benchmarks and mapped loops.
We glanced at one comparable title without deep analysis.
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How clearly have you defined the core gameplay loop and key mechanics?
The loop keeps changing; nothing is documented.
We have a loop diagram/doc, but it’s rarely used.
We have a clear visual loop we use in daily decisions.
We wrote a short description but never visualized it together.
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How do you decide which features or ideas to keep or cut?
We check ideas against our core loop and pillars before building.
We add what sounds fun and only cut if we run out of time.
We decide as a team based mostly on gut feeling.
We test features and keep what aligns with goals and player feedback.
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Last Name
Email
Phone/Mobile
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