This is our story
Toño Jimenez
OVER 10
Years Of
Gaming
Experience
Toño Jimenez is a Programmer, Technical Producer, and Consultant with over 10 years of experience in the game industry. He has contributed to Catan, Minecraft, Halo Infinite, ARK: Survival Evolved, and Pokémon Go, combining technical insight with strong production.
Throughout his career, Toño has contributed with cross-disciplinary teams by aligning engineering with creative goals. He has implemented Game AI, CI/CD pipelines, and agile frameworks. His blend of technical and production expertise allows him to transform complex development challenges into clear, actionable plans.
As founder of Toño Game Consultants, he helps teams strengthen their Game AI systems, streamline technical workflows, and enhance collaboration across disciplines. He also mentors students at DigiPen Institute of Technology, teaching game design, AI behaviors and production for long-term success of a game project.
Our Certifications
See you at Games and Education Industry Collider
Pacific Science Center
November 16th 2024
Seattle Indies Social
Optimism Brewery
Oct. 19 7:30-10:30 PM
See you at Gamacon
Mexicali, Mexico
Oct. 25 – 27th
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.