Uneasy About Your Game? Get a Free 30‑Minute Game Design Core Session.

We’ll look at where your game is right now and show you a simple way to spot what’s not working.

You’ll leave with one concrete playtest you can run in the next 7–14 days and a short checklist of what to watch for.

Want the details first? See what we’ll cover in your session below 👇
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Who Is This For?

If you’re on your 1st–5th game development and something about it just feels off, this is for you.

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Players say your game is “interesting”… but they don’t keep playing.

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Your core loop feels messy and you don’t know what to cut or keep.

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You’ve tried lots of ideas, but you can’t tell which mechanics actually work.

You keep polishing art and UI, but the game still doesn’t feel “right.”

Ready to stop guessing and start testing what actually works in your game?

What Makes This Program Different?

Game design help focused on your core mechanic and real player behavior, not another vague “tell me about your game” chat.

01

Core Loop First

We skip feature tours and go straight to what the player actually does: inputs, feedback, and moment‑to‑moment feel. If your core loop isn’t clear and satisfying, nothing stacked on top will save it. This session focuses there first.

02

Real Player Signals

We look at how real people play, not just what they say. Where they hesitate, get confused, or lose interest tells us exactly what to change, cut, or double down on.

03

Small, Fast Changes

Instead of month‑long overhauls, we plan tiny, testable improvements you can ship quickly. Each session ends with a short list of focused tweaks so you learn fast and stop drifting for months.

Ready to clarify your game’s core and next steps?

What You’ll Walk Away With?

In 30 minutes, you’ll know what to fix, what to keep, and what to stop changing in your game.

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A quick snapshot of where your game is breaking down right now.

Clear reasons why players aren’t feeling what you want them to feel.

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Specific activities you should start doing to improve the game.

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Simple next steps to move your project forward without guessing.

You don’t have to guess why your game isn’t clicking. Let’s learn it from real players fast.

What You’ll Get When You Book?

30‑minute live session on Teams

A quick intake so I understand your game, goals, and current worries before we start.

A fast review of your game that highlights the key areas holding it back.

Clear reasons why those issues are breaking the experience, in plain language.

Practical activities and a simple playtest plan you can run in the next 7–14 days.

Simple next steps for your project, plus room for 1–2 teammates to join.

What It’s Like To Work With Us?

People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:

Ready to make your core game feel better to play?

Projects our team has worked on

Argument Reality Mobile Videogame

Pokemon GO

Action Adventure Survival Videogame

Ark Survival Evolved

Sandbox Videogame

Minecraft

First Person Shooter Videogame

Halo Infinite

Multiplayer board game

Catan

Free to play multiplayer third person shooter

Crucible

Indie game experimental

Elo Hell

First Person Shooter Game

Epsilon

Pokemon Go

Pokemon Go

Ark Survival Evolved

Ark Survival Evolved

Minecraft

Minecraft

Halo Infinite

Halo Infinite

Catan

Catan

Crucible

Crucible

Elo Hell

Elo Hell

Epsilon

Epsilon

Toño Jiménez

Game Design & Development Strategy Consultant

Project Management Professional
Certified Agile Facilitator
Certified Scrum Professional Product Owner
Advance Certified Scrum Master
Advanced Scrum Developer

Toño has spent over a decade in game development on projects like Halo Infinite, Minecraft, ARK: Survival Evolved, and Pokémon GO. He’s worked across engineering and production, helping teams ship things that actually reach players.

In this free 30‑minute Game Design check, he uses that experience to quickly spot where games are getting stuck and give you simple tools to find and fix issues through your own playtests.

Our Guarantee

You don’t need more theory. You need clearer signals about whether your core design is working.

If you show up and stay open, you’ll leave with a snapshot of where your game is struggling, one concrete playtest to run in the next 7–14 days, and clear next steps to improve from what you learn.

If, by the end of the call, you feel this wasn’t helpful at all, just tell me and we’ll wrap there with no pitch and no hard feelings.

Ready to stress-test your core game design?

© 2026 Toño Game Consultants.