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October 8, 2025

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From Prototype to Vertical Slice in Game Dev

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How Game Designers or Product Owners turn early insights into real production milestones

Game development always starts in exploration mode. You try ideas, test mechanics, and validate what feels good to play. But eventually, every team reaches the same turning point:

You need to turn what you’ve discovered into something that can actually be built.

This article is the bridge between experimentation and execution, the moment where you move from “finding the fun” to “planning the work.” and this is exactly where Product Owners shine.

The Fast Loop: Prototype → Playtesting → Feedback → Prototype

Before anything becomes production-ready, you run the same loop repeatedly:

prototypeplaytesting → feedback → refine the prototype

This loop is: fast, dirty, disposable, non-scalable, built only for learning

The point isn’t durability, it’s discovering value as fast as possible.

Every cycle helps you answer two questions:

  1. Do players understand what we’re trying to do?

  2. Is this actually fun?

Once those answers stabilize (when the fun factor is repeatable) you reach alignment.
That alignment is the prerequisite for everything that comes next.

Why You Don’t “Extend the Prototype”

This is where many teams make a fatal mistake:

They try to turn a prototype into the foundation of their game.

But prototypes aren’t built for production.
They’re messy, hacked together, and intentionally temporary.

Once value is validated, you don’t scale the prototype you start clean.

This is where the Product Owner steps in to reshape everything into a format that development can safely build from.

The Moment of Alignment

Once the team agrees on the game’s direction, the question shifts from:

“Is this fun?”

to:

“How do we build this responsibly?”

This moment of alignment is essential because story mapping only works when everyone shares a validated understanding of the core experience.

Story Mapping: The First Real Step Toward Production

With value validated, the team finally shares:

  • what the game does

  • why it matters

  • which mechanics players enjoy

  • what the player journey looks like

Only now can story mapping begin.

Story mapping translates the validated mechanics into:

  • user stories

  • flows

  • dependencies

  • priorities

  • early scope boundaries

This is where exploration transforms into execution.
You’re not refining the prototype, you’re rebuilding correctly from scratch with production in mind.

If you want a structured way to do this, the Story Mapping Tool for Game Developers helps teams outline player journeys, define value, and translate early ideas into a clear roadmap.

Story Mapping Produces the Real Backlog

After story mapping, you walk out with:

  • a clear backlog

  • structured epics

  • dependencies mapped

  • priorities aligned

  • a real development sequence

This backlog leads directly into one of two paths:

Vertical Slice: A polished proof of experience.

Production Milestone: The start of your full development cycle.

The destination doesn’t change the process.
Story mapping produces the backlog either way.

Why Prototyping Never Actually Stops

Even after production begins, the PO continues using rapid prototypes to:

  • validate risky ideas

  • test UX flows

  • explore new mechanics

  • reduce production waste

  • support prioritization

  • maintain alignment

Prototyping evolves from discovering the core idea to discovering continuous value.

This mindset is why mature teams stay flexible and avoid sinking months into dead ends.

Closing Thoughts

The journey from prototype to vertical slice isn’t just technical, it’s strategic.

  • Prototypes help you discover value.

  • Playtests help you confirm it.

  • Story mapping turns that value into a production-ready plan.

  • The backlog becomes your first real milestone.

  • The vertical slice/production proves the experience with clarity and confidence.

  • And ongoing prototyping ensures that new value is discovered throughout development.

If your team needs help shaping that path, structuring the story map, organizing the backlog, or preparing a vertical slice, my Game Project Management Services are built to support that transition. I help studios define scope, set priorities, and build plans that match their resources and timelines.

FAQ: From Prototype to Production in Game Development

When do we know a prototype is “validated” enough to move on?
A prototype is ready to move forward when its core mechanic produces repeatable fun across multiple playtests, not just once. You’re looking for consistency: when players understand what to do, why it matters, and show signs of genuine engagement. If the fun factor stabilizes, it’s time for story mapping.

Why can’t we just clean up the prototype and use it as the foundation for the game?
Because prototypes are intentionally fast, hacky, and unscalable. They’re built for learning, not for long-term architecture. Turning a prototype into production code leads to tech debt, brittle systems, and wasted effort. Production should begin with a clean foundation.

How does story mapping help the team after prototyping?
Story mapping organizes the validated idea into a structured user journey, which then becomes a backlog. It aligns the team on scope, priorities, dependencies, and ordering. Without story mapping, vertical slices often become disconnected feature bundles instead of cohesive experiences.

Does story mapping replace design documentation?
No. Story mapping feeds your design documentation by defining the order, value, and purpose of features. It ensures that any document you write reflects what actually matters to the player, rather than a wishlist of ideas.

Is a vertical slice required after story mapping?
Not always, but it’s highly recommended. A vertical slice is the most effective way to prove the intended experience at production quality. Some teams go straight into production milestones instead, but both paths begin with the same story-mapped backlog.

How long should story mapping take?
A typical story mapping session for a small or mid-sized indie team takes 1–2 days, depending on complexity. The value of the session is alignment, not perfection. The map will evolve as the team learns more.

Why does prototyping continue during production?
Because the PO or Game Designer must continuously identify new value and de-risk uncertain features. Micro-prototyping during production prevents wasted sprints and allows teams to test interactions, UI flows, or mechanics before committing art, animation, or engineering time.

How do we decide what belongs in the first production milestone?
The milestone is determined by the story map. You include only what:

  • supports the core experience,

  • reduces the biggest risks,

  • or unlocks the next phase of development.

Everything else is intentionally pushed later.

Should all validated mechanics make it into the final game?
No, and they shouldn’t. Some ideas work but don’t fit the scope, pacing, or production budget. Cutting good ideas is part of good production planning. The goal isn’t to ship everything; the goal is to ship the right things.

When should teams start involving production roles like producers or PMs?
Right when story mapping begins. Before that, producers mainly support scheduling the prototype loop. But once the story map becomes a backlog, producers, PMs, and Product Owners must work together to shape the roadmap, scope the milestones, and set up a realistic delivery plan.

Is it normal for story maps to change after development starts?
Absolutely. A story map is a living structure. As new information emerges, through playtests, new prototypes, or performance constraints, the map evolves. The value of the map is that it makes changes intentional and traceable, not chaotic.

What’s the biggest mistake teams make during this transition?
Rushing into production before alignment is reached. When teams skip story mapping or fail to validate the core game loop, production becomes reactive, confusing, and full of rework. The transition must happen only after value is proven.

Game consulting for teams who need clarity on their next step.

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We specialize in empowering game developers to turn their creative visions into reality. With a deep understanding of the gaming industry, our expert team offers tailored project management and production solutions that streamline workflows, enhance collaboration, and optimize resources. We’re dedicated to helping developers of all sizes navigate the complexities of game development, ensuring they stay on track and achieve their goals. Together, we bring innovative ideas to life, one game at a time.

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