Flat NPCs? Let’s Bring Them to Life.
From enemies to companions, we help you build Game AI that feels alive, characters that respond and stay memorable.
Whether your game runs on Unreal, Unity, Godot, or a custom engine, we help you create AI that players connect with, not systems that frustrate.
See how we design AI that feels like part of your world👇
Who Is This For?
If you’re a studio lead or creative director struggling to get Game AI just right, you might recognize one of these:
🤖
"Your NPCs feel robotic or predictable, breaking immersion for players."
🚑
"Your AI programmer left (or couldn’t deliver), and you need someone to step in fast."
🕹️
"Your team has gameplay ideas, but no clear path to make the AI act, react, and perform as intended."
🔥
"Your opponents are either too weak or impossibly hard, frustrating players instead of entertaining them."
Believable AI characters that act, react, and perform.
What Makes This Program Different?
Our 3 core pillars are designed to make your AI feel alive, perform reliably, and enhance your game’s vision.
01
Believability & Entertainment Value
We craft NPCs, companions, and opponents that act, react, and feel human. From subtle gestures to big gameplay moments, our goal is to make players forget they’re facing code and instead believe they’re interacting with real characters.
02
Strategic & Adaptive Thinking
Players remember the moments when the AI feels smart but fair. Whether it’s a rival that adjusts tactics, or a companion that anticipates your needs, our systems make sure the challenge feels natural, never cheap, keeping players engaged, surprised, and proud when they win.
03
Reliability & Seamless Integration
We build AI that supports your creative vision, not complicates it. Everything we design fits smoothly into your existing pipeline and production tools, so your designers can experiment, tweak, and play, without slowing development. The result? AI that performs consistently across builds and keeps your team confident.
Your AI should challenge, entertain, and scale with your game.
What You’ll Walk Away With?
It’s not just about fixing today’s AI problems, it’s about building systems that are believable, strategic, and efficient, giving your players a better experience and your team the tools they need.
✨
NPCs that feel alive and fun to interact with
♟️
Smarter opponents that plan, adapt, and challenge fairly
🛠️
Designer-facing tools to tune and balance AI without bottlenecks
⚡
Optimized AI performance through tick distribution and relevancy
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Hands-on knowledge across RTS, shooters, and companions
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Confidence your AI will scale across Unity, Unreal, Godot, or custom engines
Ready to make your AI believable, strategic, and efficient? Let’s plan the next step.
What You’ll Get When You Book?
Playable results that make your NPCs feel alive and reactive
A clear roadmap from concept to in-game delivery
Quick wins to improve engagement and player immersion
Designer-friendly tools for tuning and iteration
Balanced difficulty for fair, entertaining encounters
Confidence that your AI will perform consistently across builds
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
Your players deserve AI that feels alive, fun, and challenging. Let’s build it.
Projects our team has worked on

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible

Elo Hell

Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Toño Jiménez
Game AI Consultant & Technical Producer
With 17+ years as a professional programmer and an MSCS in Game AI from DigiPen, Toño has built AI across indie and AAA games, from digital board games like Settlers of Catan to large productions with custom engines. His expertise spans Utility AI, Behavior Trees, GOAP, Machine Learning, Reinforcement Learning, planning systems, perception, smart objects, squad behaviors, boids, and pathfinding. He has delivered AI systems in Unity, Unreal Engine, and custom pipelines, helping teams create NPCs, companions, and rivals that are both believable and strategically challenging.
Blending deep technical skill with production discipline, Toño ensures AI isn’t just clever code but a maintainable, scoped solution equipped with designer-facing tools for tuning and balance. Whether consulting or leading development, he helps studios ship AI that players remember and teams can rely on, building systems that act, adapt, and perform like part of the cast.
Our Guarantee
Building a full AI system is a large and time-consuming endeavor, but you’ll get value right away.
In the first couple of weeks, I’ll propose different types of AI approaches, explain how they work, and demonstrate them through spreadsheets, or paper prototypes so your design team can test, understand, and choose what fits.
If I can’t give you clear, actionable next steps to move your AI forward, you don’t pay. Simple as that. With open communication, hands-on technical insight, and design-friendly validation methods, you can move ahead with confidence knowing your AI won’t just be built, it will be built right.
Frequent Asked Questions
A review of your project’s AI goals, current systems, and design needs. I’ll propose different AI approaches, explain how they work, and even prototype them (paper, boardgame, or spreadsheet) so your design team can test and validate before full implementation.
Game AI is a long and complex process, but you’ll get early clarity within the first couple of weeks. We’ll agree on responsibilities between your team and mine, and I’ll deliver lightweight prototypes so you can test ideas before committing to full implementation.
Yes. I can provide consulting only (design, architecture, guidance) or full development, which includes direct implementation and tools for your designers to tune AI behavior.
Yes, in the context of Game AI (e.g., adaptive opponents, training agents, balancing systems). I don’t build LLMs or NLP systems, my focus is gameplay AI.
Primarily remote worldwide. On-site is available in Seattle or for targeted project kickoffs.
Yes. From optimization to build delivery across devices, we help mobile teams ensure smooth player experiences.
Unity, Unreal (UE4/UE5), Godot, and custom engines. I also design scalable AI that works across PC, console, and mobile platforms.
Yes. All reviews are confidential by default, with NDAs standard in our process.
Yes. We help ensure your pipelines are ready for PC, console, and mobile deployment.
Pricing depends on scope. Fixed-fee review packages are available on request.
Clarity on your game’s vision, access to your current AI systems (if any), and alignment with your design/production team so we can define what players should experience.
Your players will spend hours with your AI. Let’s make sure it’s worth it.
© 2025 Toño Game Consultants.