If you’re a producer or PM in games, you live in a weird spot. Artists can point at a texture.
If you’re honest, your vision has grown since you greenlit this game. Every prototype, every playtest, every design brainstorm adds
On paper, your team is maxed out. Sprints are full, calendars are packed, Jira is overflowing. Everyone’s working late, people
From the outside, a studio closure or project cancellation looks sudden. A tweet. A press release. “After careful consideration, we’ve
Everyone in your studio is busy. Jira is full, builds go out, meetings happen. And yet, the game doesn’t seem