Ship Your Game Without Getting Defunded
In 4–6 weeks we rebuild your production plan so you know exactly what you can ship, by when, with the team you already have.
For funded indie & AA studios whose milestones are slipping and publisher patience is running out.
We combine Scrum, Kanban, and Waterfall where they actually fit to turn chaos into a realistic, defensible plan.
See how it works below 👇

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Who Is This For?
If you’re leading a funded indie or AA game project and any of this sounds familiar:
⏳
Milestones keep slipping and every new date feels like a guess.
⚖️
You’re not sure what’s actually shippable with your current budget and team.
🔀
Your leads can’t agree on what to cut, move, or double‑down on.
🔥
You spend more time putting out fires and reassuring your publisher than executing a clear plan.
Or you’re a publisher or investor who:
🎯
Has 1–3 funded titles you’re quietly worried won’t deliver.
🧭
Wants a clear “ship / rescope / stop” recommendation before you have to talk defund.
Worried your milestones are slipping into fantasy dates?
Here’s What You’ll Walk Away With
01
Why this matters now?
Most games don’t get defunded because the team is bad. They get defunded because the plan is fantasy: milestones slip, nobody agrees what’s in or out, and by the time everyone admits it, the decision’s already been made.
29.5% said poor project management disrupted their last game.
23.5% said deadlines were completely unrealistic.
20.2% said communication between departments kept breaking down.
Our job is to attack those failure points directly.
02
What they truly care about?
One realistic, studio‑wide map of what you can ship, by when, with the team and budget you have.
A cleaned, prioritized backlog with stories sized so your team can actually deliver them.
Alignment between creative, tech, and production on what’s in, what’s out, and what “done” means.
A simple, battle‑tested process per team: Scrum where priorities shift fast, Kanban for QA/stabilization, Waterfall where art/level pipelines are locked.
Producers/leads trained to run this system without you, so the plan survives contact with real life.
03
How we get you there?
Foundation Sprint (1–2 weeks): You give us your GDD, a copy of the project, your team composition (who you have and how they’re grouped), and any artifacts you already use (Jira, Trello, Excel, Notion, etc.). We plug into your existing setup, fix what’s missing, and improve your boards, workflows, and priorities with high‑level story mapping and alignment.
Calibration Sprint: Your team runs a normal sprint using the improved plan. I guide your producer / team lead through the key ceremonies (refinement, planning, review, and retro), then step back so the team owns the estimates, commitments, and learnings. My role is to quietly observe how work flows, where it gets stuck, and how close reality is to the plan, making light adjustments to the system as we go.
Confidence Sprint: We run a second active sprint to confirm the new system holds under real conditions. The producer and team drive all ceremonies and sizing; I stay in the background, only stepping in where scope, dates, or process are clearly breaking. By the end, you’ve seen the system work twice in production and have a realistic map and rhythm your producers can run without me.
Want a realistic map of what you can actually ship in the next 4–6 weeks?
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
Curious if we could do for your team what we did for theirs?
Toño Jiménez
Technical Project Manager and Producer
With 11+ years in game programming and 5+ years in project leadership, Toño helps studios ship better games through better planning. He’s contributed to titles like Halo Infinite, Minecraft, Ark: Survival Evolved, and Pokémon GO.
Starting as an engineer and moving into project management and production, Toño saw too many good teams fail because the plan was fantasy, not because the people were bad. Today he specializes in turning chaos into clear, realistic roadmaps, aligning leadership, sizing work, and setting milestones that teams and investors can trust.
You can expect transparent communication and senior‑level support from the very first call.
Our Clarity Map Guarantee
You don’t need more uncertainty. You need one clear map.
During the Foundation Sprint (the first 1–2 weeks), we plug into your existing tools and project, then build a single, realistic roadmap of what you can actually ship with your current scope, time, and team, including what to cut, what to move, and what to double‑down on.
If, by the end of that Foundation Sprint, you don’t feel you have meaningful clarity and concrete next steps, email us within 7 days and we’ll refund 100% of your fee. You keep all the artifacts and the roadmap.
To qualify, you just need to:
- Share your existing artifacts (GDD, project build, Jira/Trello/Excel/Notion links) within 3 business days of kickoff.
- Have your key lead(s) attend the Foundation sessions.
Next step is simple: one call to see your real defund risk.
© 2025 Toño Game Consultants.