Why Every Studio Needs Prototyping (Especially Small Indies)

Group of people collaboratively stacking large bricks, symbolizing how small prototypes and early tests build the foundation for a complete game.

Game development is exciting, but it’s also risky. Many indie studios dive straight into production, believing their “cool idea” will naturally turn into a fun, successful game. But without prototyping, you’re basically building blind. A prototype is your first safety net. It’s not about making something pretty, it’s about proving that your mechanics are engaging, […]

What Is Technical Production in Games (And Why It Matters)

Illustration of a game development team working together, one person coding in C++ on a laptop while another adjusts a giant game controller, symbolizing technical production bridging programming and gameplay.

Production in game development is often invisible. Producers don’t write code or paint textures, yet they are the force multipliers who make sure the work gets done, done well, and done on time. Ironically, they’re also among the first roles cut when studios downsize, just after QA. But removing production doesn’t remove the need for […]

Why Indie & AA Studios Need a Fractional CTO

Illustration of a game development team strategizing: one person tests with a game controller, another points to a space-themed project plan on screen, and a third allocates resources, symbolizing the role of technical leadership in guiding projects

Every game that ships is a miracle. Art, code, design, audio, all have to align perfectly to create a playable experience. But when the technical side is left unchecked, even well-funded teams with brilliant ideas can waste years heading in the wrong direction. That’s where a CTO comes in. What Does a CTO Do in […]

What Does a Game Producer Do? Role, Types & Benefits

Game developer wearing headphones working at a dual-monitor setup, coding on one screen and testing a video game on the other

When game developers talk about the roles needed to ship a game, “Producer” often gets overlooked or misunderstood. Some teams try to go without one, assuming production is just “paperwork” or “scheduling.” Others hand the role to someone without enough context, and then wonder why the project keeps slipping. The truth? A producer is a […]

Why Technical Expertise Can Make or Break Your Game

Illustration of a game development team working together on a space-themed project, featuring coding, design, optimization, and testing with tools, servers, and a large game controller.

Tim Sweeney, CEO of Epic Games, recently blamed developers, not Unreal Engine 5, for poor performance in shipped games. His point was blunt: “The main cause is the order of development. Many studios build for top-tier hardware first and leave optimization and low-spec testing for the end. Ideally, optimization should begin early, before full content […]

Game Project Management: Blending Design and Planning

Project management concept showing scope, budget, quality, and time constraints in game development.

You and your team have been working late nights, pushing through endless weeks of crunch. The game is finally ready. You’ve poured your heart into every line of code, every asset, every level. And then, release day comes, and players don’t connect. Reviews say “unpolished”, “frustrating”, or worst of all, “forgettable.” It’s a gut punch […]

How to Start Small Without Killing Your Big Idea

Close-up of hands typing on a keyboard with futuristic icons of dice, puzzles, trophies, and lightbulbs, symbolizing game prototyping and idea testing in development.

Over the last few weeks, I’ve been answering questions on Reddit from developers working on roguelikes, horror games, survival sims, story-driven adventures, and base-builders. No matter the genre, the same challenge kept showing up: Scope kills projects It’s easy to get overwhelmed when you try to build your entire game at once. The secret isn’t […]

Mobile Game Production Consulting | Scale, Retain & Deliver Updates on Time

Game developer working on a mobile game project, with code and fantasy artwork displayed on a dual-monitor setup.

Mobile games generate nearly half of the global gaming revenue, but they also carry the most unforgiving production cycles. Players expect constant updates, app stores punish delays, and even small bugs can tank reviews overnight. For indie and AA studios, keeping up isn’t just hard, it’s overwhelming. That’s where production consulting comes in: helping teams […]

Scrum in Game Development: Explained for Game Teams

Game development team collaborating during a Scrum sprint planning session with sticky notes on a task board.

Scrum in game development is an Agile framework that organizes work into short sprints, with defined roles, ceremonies, and backlogs. It helps teams forecast timelines, manage scope creep, and deliver playable builds more predictably. But here’s the catch: “Scrum is not easy.” At first glance, Scrum looks straightforward: sprints, stand-ups, reviews, and retrospectives. Many teams […]

Playtesting: The Most Underrated Skill Every Indie Dev Needs

Illustration of a video game controller with icons for puzzles, dice, and ideas, symbolizing game design foundations, playtesting, feedback, and iteration for indie developers

Over the last 15 days, I’ve been active on Reddit, reading, answering, and discussing questions from indie developers. No matter the genre, narrative games, strategy AIs, cozy sims, idle games, the same theme kept surfacing again and again: playtest, take notes, watch reactions, iterate. In fact, I first touched on this idea last year in […]