Game Monetization 101: Models & Strategies

Person holding a video game controller and cash, symbolizing game monetization and revenue strategies in the gaming industry.

Game monetization isn’t just about money, it’s about survival. If you want your game to sustain you (and not just sit in a portfolio), you need a plan from day one. To unpack the essentials, I spoke with Ellen Beeman industry veteran, mentor, and collaborator at Toño Game Consultants. Ellen has worked across production, design, […]

Monetization Profiles: Meet “Carl”, a big spender

Game Monetization Profiles Big Spender 2

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why they monetize in free-to-play games. Introduction “Carl” (not his real name) is a game industry professional and frequently spends in free-to-play games. He shares some great insights into why he makes these purchases… Ellen: […]

Game Monetization Profiles: Meet “Chandler”, a big spender

Video game controller lying on US dollar bills, symbolizing funding decisions and financial risk for game projects.

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why they monetize in free-to-play games. Introduction “Chandler” (not his real name) is a game industry professional and what I would consider a big spender in free-to-play games, though with very specific criteria as to […]

Game Monetization Profiles: Meet “Bobbi”, a moderate spender

Game Monetization Profile Moderate Spender

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why they monetize in free-to-play games. Introduction “Bobbi” (not her real name) is a game industry professional and what I would consider a moderate spender in free-to-play games, though as you’ll read, she isn’t always… […]

Game Monetization Profile: Meet “Able”, a non-paying player

Four colored game pieces standing on uneven stacks of coins, symbolizing game projects with different funding levels and defund risk

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why they monetize in free-to-play games. Introduction “Able” (not his real name) is a game industry professional and generally a non-spender in free-to-play games, though he has some very specific criteria as to why and […]