Concept To Demo
A Free 30-Minute Live Q&A for Game Devs Ready to Turn Their Ideas Into Playable Demos
Wednesday, December 10, 2025 – Live Online – One Session Only – Limited Spots Available
Why Take This Webinar?
Game development starts with excitement, but many projects stall before a single playable moment exists. In this free 30-minute session, you’ll learn how to bridge the gap between concept and execution: how to playtest your ideas fast, build smarter prototypes, and create a demo that inspires players and potential investors alike.
Perfect for aspiring game designers, indie devs, and small teams who want to make progress without wasting months chasing the wrong ideas.
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Learn to Prototype with Purpose
• Discover the difference between proof-of-concept and playable demo
• Test mechanics quickly and gather useful feedback early
• Iterate smarter to uncover what makes your game truly engaging
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See How Ideas Become Games
• Walk through real examples of early prototypes that led to funding
• Understand how teams refined their vision through quick iterations
• Apply the same process to your own game concept
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Foundation for Your Vertical Slice
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Get a Free Template
Who Should Attend?
This webinar is designed for creators ready to turn ideas into playable experiences.
01
Aspiring Game Designers
Learn how to transform creative ideas into structured, testable prototypes that communicate your vision clearly.
02
Indie Developers & Solo Creators
Discover how to validate your core gameplay fast, avoid over-scoping, and build demos that attract players and publishers alike.
03
Small Studio Founders & Student Teams
Master the early steps that separate dream projects from funded ones—focus, iteration, and feedback-driven design.
Course Details
- Dates: Wednesday, December 10, 2025
- Time: 10:00 AM PST
- Duration: 30 Minutes
- Live Online Q&A (bring your questions)
- Small group format for personalized feedback and interaction
Turn your idea into a playable demo, join live and get the Game Dev Starter Kit.
Toño Jiménez
Technical Project Manager and Producer
Veteran game developer, educator, and consultant with over 17 years of experience in programming, production, and design.
He has worked on projects ranging from indie prototypes to AAA titles, including roles at Amazon’s Crucible and Studio Wildcard’s ARK.
As the founder of Toño Game Consultants, he helps studios and developers bridge creative ideas with technical execution through practical game design, production, and AI systems expertise. His teaching emphasizes hands-on iteration, cross-discipline collaboration, and building a strong foundation from concept to playable demo.
Projects our team has worked on

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible

Elo Hell

Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Yes. While the concepts are used by experienced teams, the method is simple and works for solo devs, students, and small teams too.
No. The technique works with any engine including custom ones. It’s about how you validate features and systems, not which tool you use.
No recording will be sent. This session is designed for live attendance so you can ask questions, get real-time insight, and see how to apply this to your project directly.
You’ll walk away with a clear 3 step method to validate your game idea, plus a free downloadable Tech Check Template to use on your next feature or project.
Yes, totally free. If you find it valuable and want help applying the method to your current project, you’ll have the option to book a 1:1 call after the session.
Turn your game idea into a demo. Free live Q&A, save your spot now!
© 2025 Toño Game Consultants.