Fail Fast, Build Smarter

A Free 25-MinuteTactical Tech Check for Game Devs Who Want to Ship Smarter

Wednesday, August 13, 2025 – Live Online – One Session Only – Limited Spots Available

Why Take This Webinar?

Game development moves fast but committing to the wrong tools or systems can slow you down for months. In this free 25 minute session, you’ll learn a simple, repeatable method to validate whether your engine can support your game idea before you lock in the wrong tech.

Perfect for programmers, tech leads, and producers working across disciplines—whether you're prototyping new features, scaling your next title, or trying to avoid costly rebuilds down the line.

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Learn to Fail Fast

• Know when failure is useful and when it’s costly
• Validate technical risks early, not mid-production
• Build smarter, not longer, by testing assumptions first

Run a Tactical Tech Check

• Define what your engine actually needs to support
• Build focused tests that reveal system-level gaps early
• Evaluate feasibility, not polish, make smarter technical calls
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See Real-World Examples

• Watch how a small system test avoided weeks of lost work
• Learn how the team identified performance and tool-chain risks
• Translate the same thinking to your own project
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Get a Free Template

• Download the Fail Fast Tech Check Template
• Use it to guide engine feasibility reviews on your next project
• Great for solo devs, team leads, and producers alike

Who Should Attend?

This webinar is designed for those who turn ideas into shipped features

01

Game Programmers & Engineers

Ship with confidence knowing your engine can deliver.

02

Technical Producers & Leads

Reduce risk and improve planning clarity from the start.

03

Indie Devs & Small Teams

Avoid costly rebuilds by stress-testing ideas before going all-in.

Course Details

Join live to get the insights and free template don’t miss out.

Toño Jiménez

Technical Project Manager and Producer

Project Management Professional
Certified Agile Facilitator
Advanced Certified Scrum Product Owner
Advance Certified Scrum Master
Advanced Scrum Developer
Seasoned game developer and technical producer with over 11 years of programming experience in the game industry and 5+ years leading teams through production using Agile practices.
He’s contributed to major titles like Halo, Minecraft, Ark: Survival Evolved, and Pokémon Go, and specializes in helping teams ship smarter through better engineering practices, CI/CD implementation, and strategic planning.
Today, Toño works with indie's and AAA teams alike to improve pipelines, reduce rework, and make the dev process less painful and more predictable.

Projects our team has worked on

Argument Reality Mobile Videogame

Pokemon GO

Action Adventure Survival Videogame

Ark Survival Evolved

Sandbox Videogame

Minecraft

First Person Shooter Videogame

Halo Infinite

Multiplayer board game

Catan

Free to play multiplayer third person shooter

Crucible

Indie game experimental

Elo Hell

First Person Shooter Game

Epsilon

Pokemon Go

Pokemon Go

Ark Survival Evolved

Ark Survival Evolved

Minecraft

Minecraft

Halo Infinite

Halo Infinite

Catan

Catan

Crucible

Crucible

Elo Hell

Elo Hell

Epsilon

Epsilon

Yes. While the concepts are used by experienced teams, the method is simple and works for solo devs, students, and small teams too.

No. The technique works with any engine including custom ones. It’s about how you validate features and systems, not which tool you use.

No recording will be sent. This session is designed for live attendance so you can ask questions, get real-time insight, and see how to apply this to your project directly.

You’ll walk away with a clear 3 step method to validate your game idea, plus a free downloadable Tech Check Template to use on your next feature or project.

 Yes, totally free. If you find it valuable and want help applying the method to your current project, you’ll have the option to book a 1:1 call after the session.

Ready to level up your game dev skills? Save your seat now!

© 2025 Toño Game Consultants.