Fail Fast, Build Smarter
A Free 30 Min. Live Q&A for Game Devs Who Want to Ship Smarter
Wednesday, January 19, 2026 – Live Online – One Session Only – Limited Spots Available
Why Take This Webinar?
Game development moves fast but committing to the wrong tools or systems can slow you down for months. In this free 25 minute session, you’ll learn a simple, repeatable method to validate whether your engine can support your game idea before you lock in the wrong tech.
Perfect for programmers, tech leads, and producers working across disciplines, whether you're prototyping new features, scaling your next title, or trying to avoid costly rebuilds down the line.
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Learn to Fail Fast
• Know when failure is useful and when it’s costly
• Validate technical risks early, not mid-production
• Build smarter, not longer, by testing assumptions first
✓
Run a Tactical Tech Check
• Define what your engine actually needs to support
• Build focused tests that reveal system-level gaps early
• Evaluate feasibility, not polish, make smarter technical calls
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See Real-World Examples
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Get a Free Template
Who Should Attend?
This webinar is designed for those who turn ideas into shipped features
01
Game Programmers & Engineers
Validate engine choices before you commit weeks of coding.
02
Technical Producers & Leads
Spot risks early and align production with realistic tech calls.
03
Indie Devs & Small Teams
Save time and budget by testing ideas before you scale.
Course Details
- Dates: Wednesday, January 21, 2026
- Time: 10:00 AM PST
- Duration: 30 Minutes
- Live Online Q&A (bring your questions)
- Small group format for personalized feedback and interaction
Join live to get the insights and free template don’t miss out.
Toño Jiménez
Technical Project Manager and Producer
Seasoned game developer and technical producer with over 11 years of programming experience in the game industry and 5+ years leading teams through production using Agile practices.
He’s contributed to major titles like Halo, Minecraft, Ark: Survival Evolved, and Pokémon Go, and specializes in helping teams ship smarter through better engineering practices, CI/CD implementation, and strategic planning.
Today, Toño works with indie's and AAA teams alike to improve pipelines, reduce rework, and make the dev process less painful and more predictable.
Projects our team has worked on

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible

Elo Hell

Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Yes. While the concepts are used by experienced teams, the method is simple and works for solo devs, students, and small teams too.
No. The technique works with any engine including custom ones. It’s about how you validate features and systems, not which tool you use.
No recording will be sent. This session is designed for live attendance so you can ask questions, get real-time insight, and see how to apply this to your project directly.
You’ll walk away with a clear 3 step method to validate your game idea, plus a free downloadable Tech Check Template to use on your next feature or project.
Yes, totally free. If you find it valuable and want help applying the method to your current project, you’ll have the option to book a 1:1 call after the session.
Ship smarter, skip costly rebuilds. Free live Q&A, save your spot!
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