Flat NPCs? Let’s Build Smarter Game AI.

From planning and pathfinding to perception and behavior, we help build Game AI that feels alive.

No matter the engine (Unreal, Unity, Godot, or custom) we help you create AI that players remember, not systems that frustrate
See exactly how I design AI that performs like part of your cast👇
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Who Is This For?

If you’re a studio leader struggling with Game AI, you might recognize one or more of these:

🤖

"Your AI logic is growing complex, but you’re hitting performance or maintainability limits."

🚑

"Your AI lead left (or is overloaded), and you need an expert to stabilize the system and keep production moving."

🕹️

"Your behavior trees or planners are functional but hard to debug, extend, or share across teams."

🔥

"Your NPC AI behaves inconsistently great in isolated tests, unstable or costly at runtime."

Stabilize, Scale, and Ship Your AI Systems.

What Makes This Program Different?

Our 3 core pillars are built to help your AI scale, perform, and stay maintainable, from prototype to launch.

01

Architecture & System Clarity

I work with your leads to review current tools, expand what works, and rearchitect what doesn’t, keeping the AI scalable and aligned with your game’s needs.

02

Strategic & Adaptive Scalability

I help teams design AI that scales cleanly across levels, NPCs, and behaviors. The focus: predictable logic, fewer edge cases, and systems your engineers can extend safely.

03

Decision Frameworks & System Design

I help studios select and align the right AI frameworks (GOAP, Utility Systems, Behavior Trees, or hybrids) to fit their project’s vision and performance goals. Each approach has trade-offs; my job is to help your team apply the right one, efficiently and at scale.

Let’s Find the Best AI Approach for Your Game.

What You’ll Walk Away With?

It’s not just about solving today’s AI issues, it’s about creating systems, clarity, and workflows that make your AI more maintainable, scalable, and aligned with your game’s vision.

A clear AI roadmap, what to keep, refine, or rebuild.

♟️

Smarter decision logic, tuned GOAP, Utility, or Behavior Trees.

🛠️

Faster iteration tools, less debugging, more designing.

Performance insight, optimized ticks and CPU use.

🎮

Cross-genre expertise, RTS, shooters, and companions.

🚀

Future-proof scalability, across Unreal, Unity, or custom engines.

Ready to make your AI scalable, efficient, and reliable? Let’s map your next steps.

What You’ll Get When You Book?

Clear diagnosis of your AI’s architecture and logic flow

Expert recommendations tailored to your engine and team setup

Insight into risks impacting stability or player experience

Framework alignment (GOAP, Utility AI, Behavior Trees, or hybrid)

Prioritized next steps for scaling NPCs or opponents

Confidence your AI challenges can be solved with a clear path forward

What It’s Like To Work With Us?

People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:

Your team deserves AI systems that scale, perform, and make sense.

Projects our team has worked on

Argument Reality Mobile Videogame

Pokemon GO

Action Adventure Survival Videogame

Ark Survival Evolved

Sandbox Videogame

Minecraft

First Person Shooter Videogame

Halo Infinite

Multiplayer board game

Catan

Free to play multiplayer third person shooter

Crucible

Indie game experimental

Elo Hell

First Person Shooter Game

Epsilon

Pokemon Go

Pokemon Go

Ark Survival Evolved

Ark Survival Evolved

Minecraft

Minecraft

Halo Infinite

Halo Infinite

Catan

Catan

Crucible

Crucible

Elo Hell

Elo Hell

Epsilon

Epsilon

Toño Jiménez

Game AI Consultant & Technical Producer

Project Management Professional
Certified Agile Facilitator
Certified Scrum Professional Product Owner
Advance Certified Scrum Master
Advanced Scrum Developer

With 17+ years as a professional programmer and an MSCS in Game AI from DigiPen, Toño has built AI across indie and AAA games, from digital board games like Settlers of Catan to large productions with custom engines. His expertise spans Utility AI, Behavior Trees, GOAP, Machine Learning, Reinforcement Learning, planning systems, perception, smart objects, squad behaviors, boids, and pathfinding. He has delivered AI systems in Unity, Unreal Engine, and custom pipelines, helping teams create NPCs, companions, and rivals that are both believable and strategically challenging.

Blending deep technical skill with production discipline, Toño ensures AI isn’t just clever code but a maintainable, scoped solution equipped with designer-facing tools for tuning and balance. Whether consulting or leading development, he helps studios ship AI that players remember and teams can rely on, building systems that act, adapt, and perform like part of the cast.

Our Guarantee

Building a full AI system is a large and time-consuming endeavor, but you’ll get value right away.

In the first couple of weeks, I’ll propose different types of AI approaches, explain how they work, and demonstrate them through spreadsheets, or paper prototypes so your design team can test, understand, and choose what fits.

If I can’t give you clear, actionable next steps to move your AI forward, you don’t pay. Simple as that. With open communication, hands-on technical insight, and design-friendly validation methods, you can move ahead with confidence knowing your AI won’t just be built, it will be built right.

Frequent Asked Questions

A review of your project’s AI goals, current systems, and design needs. I’ll propose different AI approaches, explain how they work, and even prototype them (paper, boardgame, or spreadsheet) so your design team can test and validate before full implementation.

Game AI is a long and complex process, but you’ll get early clarity within the first couple of weeks. We’ll agree on responsibilities between your team and mine, and I’ll deliver lightweight prototypes so you can test ideas before committing to full implementation.

Yes. I can provide consulting only (design, architecture, guidance) or full development, which includes direct implementation and tools for your designers to tune AI behavior.

Yes, in the context of Game AI (e.g., adaptive opponents, training agents, balancing systems). I don’t build LLMs or NLP systems, my focus is gameplay AI.

Primarily remote worldwide. On-site is available in Seattle or for targeted project kickoffs.

Yes. From optimization to build delivery across devices, we help mobile teams ensure smooth player experiences.

Unity, Unreal (UE4/UE5), Godot, and custom engines. I also design scalable AI that works across PC, console, and mobile platforms.

Yes. All reviews are confidential by default, with NDAs standard in our process.

Yes. We help ensure your pipelines are ready for PC, console, and mobile deployment.

Pricing depends on scope. Fixed-fee review packages are available on request.

Clarity on your game’s vision, access to your current AI systems (if any), and alignment with your design/production team so we can define what players should experience.

Strong AI starts with a solid plan. Let’s build yours.

© 2025 Toño Game Consultants.