Bring Your NPCs to Life.

Game AI systems that make your characters believable, fun, and challenging, tailored to your world, your engine, and your players.

Crafted systems that turn NPCs into believable actors.

Your partner in Game AI Consulting & Co-Development → ensuring your NPCs act, react, and entertain, not just move.
See exactly how I design AI that performs like part of your cast👇
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Who Is This For?

If you’re a studio leader struggling with Game AI, you might recognize one or more of these:

🤖

"Your NPCs feel robotic or predictable, breaking immersion for players."

🚑

"Your AI programmer left (or couldn’t deliver), and you need someone to step in fast."

🕹️

"Your team has gameplay ideas, but no clear path to make the AI act, react, and perform as intended."

🔥

"Your opponents are either too weak or impossibly hard, frustrating players instead of entertaining them."

Believable AI characters that act, react, and perform.

What Makes This Program Different?

Our 3 core pillars are designed to help your AI feel believable, perform reliably, and fit seamlessly into your game pipeline:

01

Believability & Entertainment Value

AI isn’t just code, it’s performance. I design NPCs, companions, and opponents that act, react, and entertain. From subtle behaviors to full strategy systems, the goal is to make AI feel alive and fun for players.

02

Strategic & Adaptive Thinking

Some games demand more than believability, they need smart rivals. I design AI that can plan, adapt, and challenge players fairly, whether in RTS battles, tactical shooters, or other competitive genres. The goal: opponents that are tough but never impossible, keeping players engaged and invested.

03

Tools, Performance & Reliability

Great AI has to be more than clever, it must be usable and efficient. I build scalable architectures (Utility AI, Behavior Trees, GOAP, ML/RL) with designer-facing tools for tuning, while optimizing with tick distribution, relevancy, and frame budgeting so systems stay performant.

Your AI should challenge, entertain, and scale with your game.

What You’ll Walk Away With?

It’s not just about fixing today’s AI problems, it’s about building systems that are believable, strategic, and efficient, giving your players a better experience and your team the tools they need.

NPCs that feel alive and fun to interact with

♟️

Smarter opponents that plan, adapt, and challenge fairly

🛠️

Designer-facing tools to tune and balance AI without bottlenecks

Optimized AI performance through tick distribution and relevancy

🎮

Hands-on knowledge across RTS, shooters, and companions

🚀

Confidence your AI will scale across Unity, Unreal, Godot, or custom engines

Ready to make your AI believable, strategic, and efficient? Let’s plan the next step.

What You’ll Get When You Book?

Clear diagnosis of your AI’s architecture

Expert recommendations tailored to your game, engine, and team setup

Quick wins to make your AI feel more alive and engaging right away

Prioritized next steps for building smarter NPCs or strategic opponents

Insight into risks that could hurt performance or player experience if left unresolved

Confidence that your AI challenges can be solved with a clear path forward

Testimonials

Your players deserve AI that feels alive, fun, and challenging. Let’s build it.

Projects our team has worked on

Argument Reality Mobile Videogame

Pokemon GO

Action Adventure Survival Videogame

Ark Survival Evolved

Sandbox Videogame

Minecraft

First Person Shooter Videogame

Halo Infinite

Multiplayer board game

Catan

Free to play multiplayer third person shooter

Crucible

Indie game experimental

Elo Hell

First Person Shooter Game

Epsilon

Pokemon Go

Pokemon Go

Ark Survival Evolved

Ark Survival Evolved

Minecraft

Minecraft

Halo Infinite

Halo Infinite

Catan

Catan

Crucible

Crucible

Elo Hell

Elo Hell

Epsilon

Epsilon

Toño Jiménez

Game AI Consultant & Technical Producer

Project Management Professional
Certified Agile Facilitator
Advanced Certified Scrum Product Owner
Advance Certified Scrum Master
Advanced Scrum Developer

With 17+ years as a professional programmer and an MSCS in Game AI from DigiPen, Toño has built AI across indie and AAA games, from digital board games like Settlers of Catan to large productions with custom engines. His expertise spans Utility AI, Behavior Trees, GOAP, Machine Learning, Reinforcement Learning, planning systems, perception, smart objects, squad behaviors, boids, and pathfinding. He has delivered AI systems in Unity, Unreal Engine, and custom pipelines, helping teams create NPCs, companions, and rivals that are both believable and strategically challenging.

Blending deep technical skill with production discipline, Toño ensures AI isn’t just clever code but a maintainable, scoped solution equipped with designer-facing tools for tuning and balance. Whether consulting or leading co-development, he helps studios ship AI that players remember and teams can rely on, building systems that act, adapt, and perform like part of the cast.

Our Guarantee

Building a full AI system is a large and time-consuming endeavor, but you’ll get value right away.

In the first couple of weeks, I’ll propose different types of AI approaches, explain how they work, and demonstrate them through spreadsheets, or paper prototypes so your design team can test, understand, and choose what fits.

If I can’t give you clear, actionable next steps to move your AI forward, you don’t pay. Simple as that. With open communication, hands-on technical insight, and design-friendly validation methods, you can move ahead with confidence knowing your AI won’t just be built, it will be built right.

Frequent Asked Questions

A full audit of your engine setup, build pipeline, and workflows, with a prioritized fix list and a 30–60–90 day roadmap.

Indie teams usually see results in days. Larger studios take 1–2 weeks for the full review, with quick wins delivered first.

Yes. We can provide fractional technical leadership or hands-on support to put changes into practice.

Absolutely. We identify ways to shorten build times, unblock designers and QA, and improve delivery reliability.

Yes. You’ll receive a clear report with prioritized recommendations and next steps.

Primarily remote worldwide. On-site is available in Seattle or for targeted project kickoffs.

Yes. From optimization to build delivery across devices, we help mobile teams ensure smooth player experiences.

Unity, Unreal (UE4/UE5), Godot, and custom engines — plus common CI/CD providers across PC, console, and mobile.

Yes. All reviews are confidential by default, with NDAs standard in our process.

Yes. Performance and stability reviews are a core part of the audit.

Yes. We help ensure your pipelines are ready for PC, console, and mobile deployment.

Pricing depends on scope. Fixed-fee review packages are available on request.

An intake call, access to build logs/metrics, profiler data, and workflow visibility.

Your players will spend hours with your AI. Let’s make sure it’s worth it.

© 2025 Toño Game Consultants.