Videogame Consulting

Let’s Build Your Game

Clarity, guidance, and hands-on support across Game Design, Production, Technical Development, and AI.

What do we do?

Game Consulting

Game consulting typically involves external, senior-level support across game design, production, and technical decision-making.
Teams seek game consulting when direction is unclear, risk increases, or progress stalls across disciplines.
We help studios and developers overcome production bottlenecks, improve team coordination, and make smarter technical and design decisions. From early-stage prototyping to late-stage production, we provide hands-on support, clear guidance, and practical solutions to keep your game moving forward.

Solutions for Every Stage of Development

Service Overview

What You’ll Get When You Book?

You’re falling behind schedule and need clear, actionable structure

Your prototype isn’t landing with players and you don’t know why

The team is blocked on technical or design challenges

You’re unsure what features to prioritize or build next

Your AI, codebase, or tools aren’t supporting the vision

Communication between disciplines is breaking down

Playtests reveal issues the team can’t diagnose or fix

You need senior-level validation before committing more time or budget

What It’s Like To Work With Us?

People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:

Do you have

Any questions?

A game development consultant analyzes your project, identifies gaps, and provides clear guidance on design, production, and technical decisions. The goal is to help your team move faster, make better decisions, and avoid costly rework.

The biggest sign is when you’re consistently falling behind your estimated schedule, missed milestones, slipping sprints, or progress that feels slower than it should. This usually means something is unclear in the design, scope, or workflow. A consultant can help diagnose why things are stalling, provide an outside perspective, and offer clear next steps to stabilize the project. Many teams reach out when they feel stuck, uncertain about direction, or want expert validation before investing further.

Yes. I help teams diagnose where delays come from: unclear scope, bottlenecks, technical blockers, or workflow problems, and provide actionable steps to stabilize the project and regain momentum.

Absolutely. Many of my clients are solo developers or small teams who need extra support with planning, design decisions, or technical guidance as their project grows.

I work with Unreal Engine, Unity, Godot, and custom in-house engines, including projects built on proprietary frameworks. The goal is to help you choose or optimize the engine that best fits your game.

The free consultation is a short call where you walk me through your project. I ask targeted questions to understand your goals and challenges, and I provide initial advice on how to move forward. There is no obligation.

Yes. I can review your prototype, core loop, or vertical slice, and I’ll ask targeted follow-up questions about what you’ve already tried and what you haven’t explored yet. From there, I can identify where the problems might be, what’s holding the experience back, and how I can help you strengthen the next iteration.

Yes. Support can be structured weekly, bi-weekly, or even on a daily basis depending on the project’s needs and budget. If your team requires a more hands-on approach, I can also step in to manage production directly, keeping tasks organized, unblocking the team, and ensuring progress stays consistent throughout development.

I can assist with a wide range of technical challenges, including Gameplay systems, Game AI, Tools and pipelines, architecture issues, automated builds, automated QA setups, and optimization. I also have working knowledge and practical experience with networking. If your team is stuck on a technical blocker, I can help break it down and guide you toward a workable solution.

Yes, especially in the areas publishers care about most. While I don’t focus on pitch decks, I can help strengthen your prototype, refine your production plan, and evaluate your vertical slice so it meets industry expectations. My role often includes reducing publisher concerns by providing the technical oversight they look for: clear systems planning, stable development practices, and confidence that the project can be delivered from beginning to end.

No matter where your project stands, we’ll figure out the next right step together.