Videogame Consulting
Let’s Build Your Game
Clarity, guidance, and hands-on support across Game Design, Production, Technical Development, and AI.
Game Consulting
Game consulting typically involves external, senior-level support across game design, production, and technical decision-making.
Teams seek game consulting when direction is unclear, risk increases, or progress stalls across disciplines.
We help studios and developers overcome production bottlenecks, improve team coordination, and make smarter technical and design decisions. From early-stage prototyping to late-stage production, we provide hands-on support, clear guidance, and practical solutions to keep your game moving forward.
Service Overview
Game Design Foundation
Uncover the core fun of your game, what makes it engaging, memorable, and worth playing.
Visit the Game Design Foundation Service
Project Management
Stay on schedule with clear scope, structured planning, and predictable delivery.
See the Project Management Service
Production
Keep development running smoothly with clear priorities, organized pipelines, and steady team momentum.
Go to Production Offer
Techinical Guidance
Get clear recommendations on engines, workflows, integrations, and scalable solutions for your project.
Explore Tech Strategy Support
Technical Game AI
Support your engineering team with scalable AI systems and clear architectural direction.
Learn About This Service
Creative Game AI
Turn your ideas into working AI with hands-on development support from start to finish.
View Full AI Development Support
What You’ll Get When You Book?
You’re falling behind schedule and need clear, actionable structure
Your prototype isn’t landing with players and you don’t know why
The team is blocked on technical or design challenges
You’re unsure what features to prioritize or build next
Your AI, codebase, or tools aren’t supporting the vision
Communication between disciplines is breaking down
Playtests reveal issues the team can’t diagnose or fix
You need senior-level validation before committing more time or budget
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
Any questions?
A game development consultant analyzes your project, identifies gaps, and provides clear guidance on design, production, and technical decisions. The goal is to help your team move faster, make better decisions, and avoid costly rework.
The biggest sign is when you’re consistently falling behind your estimated schedule, missed milestones, slipping sprints, or progress that feels slower than it should. This usually means something is unclear in the design, scope, or workflow. A consultant can help diagnose why things are stalling, provide an outside perspective, and offer clear next steps to stabilize the project. Many teams reach out when they feel stuck, uncertain about direction, or want expert validation before investing further.
Yes. I help teams diagnose where delays come from: unclear scope, bottlenecks, technical blockers, or workflow problems, and provide actionable steps to stabilize the project and regain momentum.
Absolutely. Many of my clients are solo developers or small teams who need extra support with planning, design decisions, or technical guidance as their project grows.
I work with Unreal Engine, Unity, Godot, and custom in-house engines, including projects built on proprietary frameworks. The goal is to help you choose or optimize the engine that best fits your game.
The free consultation is a short call where you walk me through your project. I ask targeted questions to understand your goals and challenges, and I provide initial advice on how to move forward. There is no obligation.
Yes. I can review your prototype, core loop, or vertical slice, and I’ll ask targeted follow-up questions about what you’ve already tried and what you haven’t explored yet. From there, I can identify where the problems might be, what’s holding the experience back, and how I can help you strengthen the next iteration.
Yes. Support can be structured weekly, bi-weekly, or even on a daily basis depending on the project’s needs and budget. If your team requires a more hands-on approach, I can also step in to manage production directly, keeping tasks organized, unblocking the team, and ensuring progress stays consistent throughout development.
I can assist with a wide range of technical challenges, including Gameplay systems, Game AI, Tools and pipelines, architecture issues, automated builds, automated QA setups, and optimization. I also have working knowledge and practical experience with networking. If your team is stuck on a technical blocker, I can help break it down and guide you toward a workable solution.
Yes, especially in the areas publishers care about most. While I don’t focus on pitch decks, I can help strengthen your prototype, refine your production plan, and evaluate your vertical slice so it meets industry expectations. My role often includes reducing publisher concerns by providing the technical oversight they look for: clear systems planning, stable development practices, and confidence that the project can be delivered from beginning to end.