Stuck With Your Game Project? Let’s Fix the Design Foundation.
Game Design Consultant for indie projects, helping you uncover what makes your game work, and what doesn’t.
Shaping early ideas into a clear, engaging design.
From stuck mechanics to unclear loops, I help indie teams validate ideas, accelerate progress, and enjoy a project they can actually finish.
See exactly how we keep studios on track 👇

Who Is This For?
If you’re an indie dev or small team with a game that just isn’t connecting with players, this is for you.
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"We have lots of ideas, but players don’t ‘get’ the game yet."
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"We’ve put in a lot of work, but it’s unclear which parts are really working."
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"Our mechanics feel disconnected, and we’re not sure how they fit together."
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"Something feels off, but we can’t pinpoint why players aren’t hooked."
Your game deserves to be more than an idea. Let’s explore what makes it unique.
What Makes This Program Different?
Our 3 design pillars are crafted to help game creators like you turn ideas into experiences that truly connect with players:
01
Core Gameplay Validation
Define and test your game’s foundation through structured prototyping and playtesting. We help you quickly identify what’s fun, engaging, and worth building, before investing months of development.
02
Player-Centered Design Framework
Shape mechanics and features around real audience needs. Our framework leverages personas, playtest feedback, and iterative design loops to ensure your game resonates with the right players.
03
Vision-to-Feature Alignment
Bridge the gap between creative ambition and practical scope. We help you prioritize features that deliver on your vision while keeping development feasible, aligned, and investor-ready.
Turn vision into features players care about.
What Makes This Program Different?
We don’t just give you advice, we install momentum. Our approach is built around three core principles that help you regain control of your tech pipeline and build smarter, not harder.
01
Tools That Match Your Team
We don't just recommend tools, we help you choose, set up, and use the ones that actually fit your team size, workflow, and project stage. Most tech solutions are overkill or underbuilt. We focus on lean systems that your team can actually run without hand-holding or full-time specialists.
02
Systems Built to Catch Fire Before They Burn You
We help you install automation and alerts that catch problems early, reduce downtime, and speed up iteration. You shouldn't be discovering broken builds or missing assets during a demo. We give you eyes on the critical paths before things fall apart.
03
Tech That Serves the Whole Team
We make sure your technical systems support designers, producers, and artists, not just programmers. We remove bottlenecks that force your non-programmers to wait or guess.
Let’s Turn Your Tech From a Bottleneck Into a Boost.
What You’ll Get When You Book?
This call is about clarity, confidence, and momentum, not another pitch. You’ve already done the homework, now it’s time to make the next move smarter and easier. Here’s what you’ll walk away with when we talk:
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Focused Tech Strategy Call
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Call Recording with Key Takeaways
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Targeted Recommendations
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No Pressure Guarantee
What You’ll Walk Away With?
By the end of this program, your team won’t just be working hard, they’ll be working smart. We’ll help you cut through the noise, unblock your pipeline, and remove the recurring tech issues that slow everything down. You’ll leave with systems and strategies that scale with your game’s complexity, not collapse under it.
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A clear roadmap for your tech decisions
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Faster iteration loops
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The right tools in the right places
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Less fire-fighting, more progress
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Cleaner builds, fewer surprises
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Technical alignment across roles
Testimonials
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Later, I found out that Toño, who was an engineer at the time, was scrum certified and had production experience. With that said, he understood which parts of the scrum process would be helpful on a small prototyping team, and which parts weren't critical due to our size and goals. His understanding of what we were making, how it needed to be made, and how to organize the team led to us coming back from behind and hitting our deadlines. In short, Toño sees the big picture, and is able to adjust the process to meet the moment. If he hadn't taken over the production process of that project, I'm not sure we would have made it.
I had the pleasure of working with Jorge at VVS on a demonstrable prototype feature for a live mobile game - while his role was as an Engineer, we also collaborated together to refine our company's existing Scrum and Agile processes. In terms of the deliverable, I found that Jorge could be relied on to make significant contributions to the prototype when speed and accuracy were of utmost importance, and he adapted easily when requirements changed.
I've known Toño for many years, from when he was a Masters in CS student at the college where we both teach. He brings strong production knowledge in addition to his considerable technical skills. Recently he taught a fantastic seminar at our college where he instructed students on game project scheduling and prioritization. I very much recommend him as a consultant for both his production and technical skills!
What’s Holding You Back Might Be Easier to Solve Than You Think.
Projects our team has worked on
Pokemon GO
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Toño Jiménez
Technical Project Manager and Producer
Seasoned game developer and technical producer with over 11 years of programming experience in the game industry and 5+ years leading teams through production using Agile practices.
He’s contributed to major titles like Halo, Minecraft, Ark: Survival Evolved, and Pokémon Go, and specializes in helping teams ship smarter through better engineering practices, CI/CD implementation, and strategic planning.
Today, Toño works with indie's and AAA teams alike to improve pipelines, reduce rework, and make the dev process less painful and more predictable.
You Don’t Have to Figure This Out Alone.
© 2024 Toño Game Consultants.