Uneasy About Your Game? Get a Free 30‑Minute Game Design Core Session.
We’ll look at where your game is right now and show you a simple way to spot what’s not working.
You’ll leave with one concrete playtest you can run in the next 7–14 days and a short checklist of what to watch for.
Want the details first? See what we’ll cover in your session below 👇
Who Is This For?
If you’re on your 1st–5th game development and something about it just feels off, this is for you.
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Players say your game is “interesting”… but they don’t keep playing.
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Your core loop feels messy and you don’t know what to cut or keep.
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You’ve tried lots of ideas, but you can’t tell which mechanics actually work.
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You keep polishing art and UI, but the game still doesn’t feel “right.”
Ready to stop guessing and start testing what actually works in your game?
What Makes This Program Different?
Game design help focused on your core mechanic and real player behavior, not another vague “tell me about your game” chat.
01
Core Loop First
We skip feature tours and go straight to what the player actually does: inputs, feedback, and moment‑to‑moment feel. If your core loop isn’t clear and satisfying, nothing stacked on top will save it. This session focuses there first.
02
Real Player Signals
We look at how real people play, not just what they say. Where they hesitate, get confused, or lose interest tells us exactly what to change, cut, or double down on.
03
Small, Fast Changes
Instead of month‑long overhauls, we plan tiny, testable improvements you can ship quickly. Each session ends with a short list of focused tweaks so you learn fast and stop drifting for months.
Ready to clarify your game’s core and next steps?
What You’ll Walk Away With?
In 30 minutes, you’ll know what to fix, what to keep, and what to stop changing in your game.
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A quick snapshot of where your game is breaking down right now.
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Clear reasons why players aren’t feeling what you want them to feel.
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Specific activities you should start doing to improve the game.
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Simple next steps to move your project forward without guessing.
You don’t have to guess why your game isn’t clicking. Let’s learn it from real players fast.
What You’ll Get When You Book?
30‑minute live session on Teams
A quick intake so I understand your game, goals, and current worries before we start.
A fast review of your game that highlights the key areas holding it back.
Clear reasons why those issues are breaking the experience, in plain language.
Practical activities and a simple playtest plan you can run in the next 7–14 days.
Simple next steps for your project, plus room for 1–2 teammates to join.
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
Ready to make your core game feel better to play?
Projects our team has worked on

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible

Elo Hell

Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Toño Jiménez
Game Design & Development Strategy Consultant
Toño has spent over a decade in game development on projects like Halo Infinite, Minecraft, ARK: Survival Evolved, and Pokémon GO. He’s worked across engineering and production, helping teams ship things that actually reach players.
In this free 30‑minute Game Design check, he uses that experience to quickly spot where games are getting stuck and give you simple tools to find and fix issues through your own playtests.
Our Guarantee
You don’t need more theory. You need clearer signals about whether your core design is working.
If you show up and stay open, you’ll leave with a snapshot of where your game is struggling, one concrete playtest to run in the next 7–14 days, and clear next steps to improve from what you learn.
If, by the end of the call, you feel this wasn’t helpful at all, just tell me and we’ll wrap there with no pitch and no hard feelings.
Ready to stress-test your core game design?
© 2026 Toño Game Consultants.