Not Sure If Your Game Is Fun Yet? Let’s Find Out Fast.
Hire a Game Prototyping Consultant to test your ideas early, validate the fun, and avoid months of wasted development.
I guide teams through rapid prototypes and playtests to reveal the strongest direction for their game.
Not sure yet? See how the process works below 👇
Who Is This For?
If you're an indie dev or small team who needs to find the fun or engagement before committing months of work, this service is for you.
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"We have promising ideas, but we don’t know which ones players will actually enjoy."
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"Players are confused or not reacting the way we expected."
🎮
"Our mechanics seem cool on paper, but they don’t feel right when we test them."
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"We want to test our core loop fast before adding art, story, or production work."
Your game deserves a chance to prove what makes it fun, let’s discover it together.
What Makes This Program Different?
Our 3 prototyping pillars are built to help you test ideas quickly, validate fun early, and understand how players truly experience your game:
01
Core Fun Discovery
Define and test your game’s core loop through rapid prototyping and playtesting. We help you pinpoint what players actually enjoy so you don’t build a full game on shaky foundations.
02
Fast, Cheap Iteration Framework
Learn how to prototype and test ideas in hours—not weeks. Our approach helps you make small, controlled experiments to validate mechanics, fix weak concepts, and explore new possibilities without wasting development time.
03
Player Reaction Clarity
Get clear, unbiased feedback from fresh players who match your target audience. We translate player reactions into actionable insights you can use to refine your game’s direction before investing in art, narrative, or production.
Find the fun fast, and build your game on a foundation you can trust.
What You’ll Walk Away With?
It’s not just feedback, it’s clarity. These are the outcomes teams consistently see when they validate fun early through structured prototyping:
🎮
Test your core gameplay early instead of guessing what players will enjoy.
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Run fast, cheap prototypes to explore ideas without wasting development time.
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Spot confusing or weak mechanics before they become expensive problems.
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Experiment safely without committing months to the wrong direction.
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Know exactly what to prototype next so your project moves forward with purpose.
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Understand real player reactions so your decisions are grounded in evidence, not assumptions.
You don’t have to guess what makes your game fun, let’s prototype it and find out.
What You’ll Get When You Book?
Early prototype review with design-focused feedback
Playtesting insights to identify what engages players
Target-player clarity through a simple player profile outline
Core gameplay loop assessment for clarity and cohesion
Budget and scope guidance to avoid underfunding or missing key roles
Lightweight roadmap suggestions based on evidence, not guesses
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
Every strong game starts with a tested idea. Let’s validate yours today.
Projects our team has worked on

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible

Elo Hell

Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
Toño Jiménez
Game Design & Development Strategy Consultant
With 11+ years in game programming and 5+ years mentoring developers, Toño helps teams discover what makes their games truly shine. He has supported projects from early prototypes to shipped titles like Halo Infinite, Minecraft, Ark: Survival Evolved, and Pokémon GO.
Toño blends technical fluency with a facilitator’s mindset. In this program, we help you identify your game’s core value, test it through prototyping and playtesting, uncover risks like budget or scope gaps, and give you the clarity to move forward with confidence.
Our Guarantee
You don’t need a perfect game on week one, you need a reliable way to discover what works.
If you don’t walk away from our first week with a working prototype and a clear, repeatable cycle for creating the next ones, I’ll refund 100% of your investment. No friction, no hoops.
This program isn’t about guessing or forcing a solution. It’s about building a steady, evidence-gathering rhythm: prototype → playtest → learn → refine. You’ll get consistent guidance, fast feedback, and a process you can trust as we uncover the version of your game that players actually respond to.
You don’t have to find the fun alone. Let’s discover it one prototype at a time.
© 2025 Toño Game Consultants.