Production Mode Unlocked:

Map, Prioritize, Deliver

A Free 25 Minute Tactical Webinar for Game Producers, Technical Leads, and Engineering Managers

Wednesday, July 15, 2025 – Live Online – One Session Only – Limited Spots Available

Why Take This Webinar?

Game development is messy especially when features evolve faster than your roadmap can keep up. In this free 25-minute session, you’ll learn a fast, repeatable method to break down complex gameplay features and prioritize the right tasks before your sprint gets blown up.

This is ideal for tech leads and producers working with cross-discipline teams, whether you're shipping updates, scaling a live game, or trying to hit your next milestone with confidence.

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Story Map a Feature

• See how to break down a real gameplay feature into actionable, cross-discipline tasks
• Collaborate better with backend, frontend, and UX engineers

Prioritize with Confidence

• Use value-risk mapping to identify what to build now, delay, or cut
• Prevent misalignment and wasted engineering time
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Practical Game Dev Example

• Watch a live example of how to tackle complex, cross-discipline game features.
• Follow a feature breakdown inspired by actual game dev scenarios.
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Attendees receive

• Our Mapping Tool for Game Developers
• Example Flow based on a game feature

Who Should Attend?

This webinar is designed for those who turn ideas into shipped features

01

Technical Producers & Project Managers

Learn how to create clearer dev plans and reduce rework.

02

Tech Leads

Improve planning clarity and unblock high-impact work.

03

Indie Studio Founders

Get a practical tool you can implement immediately.

Course Details

Ready to level up your game dev skills? Save your seat now!

Toño Jiménez

Technical Project Manager and Producer

Project Management Professional
Certified Agile Facilitator
Advanced Certified Scrum Product Owner
Advanced Scrum Developer
Advance Certified Scrum Master
With 11+ years in game programming and 5+ years in project leadership, Toño helps studios ship better games through better planning. He has contributed to titles like Halo Infinite, Minecraft, Ark: Survival Evolved, and Pokémon GO.
Toño blends deep technical fluency with agile production discipline. In this webinar, he’ll show you how to break down complex systems, align teams fast, and keep production predictable.

Projects our team has worked on

Argument Reality Mobile Videogame

Pokemon GO

Action Adventure Survival Videogame

Ark Survival Evolved

Sandbox Videogame

Minecraft

First Person Shooter Videogame

Halo Infinite

Multiplayer board game

Catan

Free to play multiplayer third person shooter

Crucible

Indie game experimental

Elo Hell

First Person Shooter Game

Epsilon

Pokemon Go

Pokemon Go

Ark Survival Evolved

Ark Survival Evolved

Minecraft

Minecraft

Halo Infinite

Halo Infinite

Catan

Catan

Crucible

Crucible

Elo Hell

Elo Hell

Epsilon

Epsilon

That’s exactly why this planning method works: it’s lightweight and repeatable. You can remap and reprioritize quickly without resetting your whole roadmap.

It’s even more valuable when your resources are limited. This method helps you focus only on what matters most, so you don’t waste time on low-impact work.

No specific tools required. It’s about structure and clarity, not software. You can adapt it to whatever your team already uses.

Book Your Spot Today. Limited seats.

Reserve your place now to get access to the templates and live Q&A.

© 2025 Toño Game Consultants.