Hi, it was a pleasure connecting with you
Not ready to book yet? That’s fine, connect with me below
Toño Jiménez
Technical Project Manager & Game Consultant
If you’re reading this, we’ve already met and you actually scanned the QR, thank you for that.
I’m a Game Consultant & Technical PM with 10+ years in game development and 17+ years in software.
I’ve have worked games like Pokémon GO, Halo Infinite, Minecraft, and Ark: Survival Evolved.
I work with indie, AA, and AAA studios to turn “fantasy” roadmaps into realistic plans that ship – without burning the team out in the process.
Not sure if this is worth a call? Use the quick self‑check below. If any of those sound like you, this strategy session will be useful.
• Quick self‑check (30 seconds, no form):
• You’re burning real money and time on a game, not just tinkering in an engine.
• You have a team (or multiple teams) and a roadmap that might be fantasy.
• Missing a milestone would actually hurt: funding, jobs, or reputation.
If you nodded “yes” to any of these, hit the button and let’s map a better plan.
Projects our team has worked on

Pokemon GO

Ark Survival Evolved

Minecraft

Halo Infinite

Catan

Crucible

Elo Hell

Epsilon
Pokemon Go
Ark Survival Evolved
Minecraft
Halo Infinite
Catan
Crucible
Elo Hell
Epsilon
What It’s Like To Work With Us?
People I’ve worked with on titles like Pokemon Go, Minecraft, Halo Infinite, and more:
Toño quickly stepped in with process suggestions that were adopted and sped up our ability to put out work faster than it was coming in. Even though he was an engineer at the time, he understood which parts of Scrum we actually needed on a small prototyping team and which we could ignore. His grasp of what we were making, how it needed to be made, and how to organize the team helped us come from behind and hit our deadlines. If he hadn’t taken over the production process on that project, I’m not sure we would have made it.
We brought Toño in as an engineer on a prototype feature for a live mobile game, and he quickly became a partner in improving our Scrum and Agile processes. He consistently delivered when speed and accuracy were critical, and adapted easily as requirements changed. His process suggestions made our sprints smoother and our output more reliable.
Toño brings strong production knowledge on top of considerable technical skill. He recently ran a seminar for our students on game project scheduling and prioritization that was clear, concrete, and immediately useful. I’d recommend him to any team that needs a sharper plan and better prioritization for their game projects.
© 2026 Toño Game Consultants.