Latest From Us

Resources

By: Toño Jimenez

From the outside, a studio closure or project cancellation looks sudden. A tweet. A press release. “After careful consideration, we’ve

By: Toño Jimenez

Everyone in your studio is busy. Jira is full, builds go out, meetings happen. And yet, the game doesn’t seem

By: Toño Jimenez

Game development is full of moving targets, new mechanics, shifting priorities, evolving creative vision. That volatility isn’t the problem. The

By: Toño Jimenez

In the Smart Environment article, we explored how agents can avoid crowding by reserving paths. One NPC declares its intended

By: Toño Jimenez

One of the hardest parts of building convincing game AI is deciding how much knowledge to put inside the agent.

By: Toño Jimenez

Game AI has evolved through several design patterns: Finite State Machines (FSMs), Behavior Trees (BTs), and Planning systems. Each has

By: Toño Jimenez

When studios talk about building new technology, a smarter AI system, a faster rendering pipeline, or a more elegant gameplay

By: Toño Jimenez

When most people think about game testing, they picture QA teams running through builds, finding bugs, and filing reports. But

By: Toño Jimenez

When people think about game development, they picture flashy art, clever AI, or tight combat mechanics. What often gets overlooked