Every developer knows that game projects live and die by teamwork. You can have the sharpest coders in the world,
When I started consulting a year and a half ago, I never expected one of my most common recommendations would
After publishing my recent piece on game AI planning, I received a wave of questions about GOAP, which inspired me
If you read my earlier article on planning the path from prototype to production, this one builds on the same
How Game Designers or Product Owners turn early insights into real production milestones Game development always starts in exploration mode.
Game development is an art form, but for those of us working in the industry, it’s also a livelihood. Creativity
This month, I became a Certified Product Owner Professional. It wasn’t about collecting another credential, it was the natural next
When we talk about Game AI, most developers start with behavior trees, A*, or perception systems. These tools are great
When players talk about Game AI, they often jump straight to pathfinding or decision-making. But before an NPC can move