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By: Toño Jimenez

When indie developers talk about testing, QA and Playtesting often get lumped together. Some teams even think they’re the same

By: Toño Jimenez

Game development is exciting, but it’s also risky. Many indie studios dive straight into production, believing their “cool idea” will

By: Toño Jimenez

Production in game development is often invisible. Producers don’t write code or paint textures, yet they are the force multipliers

By: Toño Jimenez

Every game that ships is a miracle. Art, code, design, audio, all have to align perfectly to create a playable

By: Toño Jimenez

When game developers talk about the roles needed to ship a game, “Producer” often gets overlooked or misunderstood. Some teams

By: Toño Jimenez

Tim Sweeney, CEO of Epic Games, recently blamed developers, not Unreal Engine 5, for poor performance in shipped games. His

By: Toño Jimenez

You and your team have been working late nights, pushing through endless weeks of crunch. The game is finally ready.

By: Toño Jimenez

Over the last few weeks, I’ve been answering questions on Reddit from developers working on roguelikes, horror games, survival sims,

By: Toño Jimenez

Mobile games generate nearly half of the global gaming revenue, but they also carry the most unforgiving production cycles. Players