When indie developers talk about testing, QA and Playtesting often get lumped together. Some teams even think they’re the same
Game development is exciting, but it’s also risky. Many indie studios dive straight into production, believing their “cool idea” will
Production in game development is often invisible. Producers don’t write code or paint textures, yet they are the force multipliers
Every game that ships is a miracle. Art, code, design, audio, all have to align perfectly to create a playable
When game developers talk about the roles needed to ship a game, “Producer” often gets overlooked or misunderstood. Some teams
Tim Sweeney, CEO of Epic Games, recently blamed developers, not Unreal Engine 5, for poor performance in shipped games. His
You and your team have been working late nights, pushing through endless weeks of crunch. The game is finally ready.
Over the last few weeks, I’ve been answering questions on Reddit from developers working on roguelikes, horror games, survival sims,
Mobile games generate nearly half of the global gaming revenue, but they also carry the most unforgiving production cycles. Players