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By: Toño Jimenez

If you read my earlier article on planning the path from prototype to production, this one builds on the same

By: Toño Jimenez

How Game Designers or Product Owners turn early insights into real production milestones Game development always starts in exploration mode.

By: Toño Jimenez

Game development is an art form, but for those of us working in the industry, it’s also a livelihood. Creativity

By: Toño Jimenez

This month, I became a Certified Product Owner Professional. It wasn’t about collecting another credential, it was the natural next

By: Toño Jimenez

When we talk about Game AI, most developers start with behavior trees, A*, or perception systems. These tools are great

By: Toño Jimenez

When players talk about Game AI, they often jump straight to pathfinding or decision-making. But before an NPC can move

By: Toño Jimenez

When developers talk about movement in Game AI, the conversation usually starts, and often ends, with A* and NavMeshes. And

By: Toño Jimenez

The primary goal of Game AI is to increase player engagement and fun — whether that’s by creating enemies that

By: Toño Jimenez

While you can always jump straight into a digital prototype from the start, it’s important to remember what this stage