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By: Ellen Guon Beeman

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and

By: Toño Jimenez

Day #272. You’ve spent months building your dream game. The world feels alive, the mechanics are tight… and then your

By: Toño Jimenez

Imagine this: you’ve spent months building your dream game. The concept feels gold, the art looks fantastic… but when players

By: Toño Jimenez

If you’ve been around game development circles, you’ve probably heard the term vertical slice thrown around like the latest power-up.

By: Toño Jimenez

So, you’ve got this epic game idea. You can see it now: stunning graphics, a compelling storyline, gameplay so addictive

By: Toño Jimenez

Picture this: you’re in a sprint planning session, coffee in hand, and two voices clash.On one side, the Scrum Master

By: Toño Jimenez

So, you’ve got a killer idea for a game. Maybe it’s a sprawling MMORPG with dragons and dungeons, or a

By: Toño Jimenez

Game development is exhilarating, but it can also feel like riding a rollercoaster with no safety bar. One wrong turn

By: Toño Jimenez

Imagine a game development team following every ritual of a “successful” studio (daily standups, retrospectives, Jira tickets everywhere) yet their