As a game developer and instructor, I always knew this: we’re bad at judging whether our own games “work.” What
Most game devs secretly believe they’ll nail a mechanic in the frist try. Reality is not that kind. When I
When studios say they “do Agile,” the conversation usually jumps to Scrum ceremonies, Jira workflows, and burndown charts. Those are
This isn’t a “how to use Unity” tutorial. This is for you if: You want to make your first commercial
If you’ve just gotten comfortable in Unity, Unreal, or Godot and you’re working on your first game, the prototype →
If you’re a producer or PM in games, you live in a weird spot. Artists can point at a texture.
Great games are not defined solely by mechanics, visuals, or technical achievement. They are remembered because they feel right to
If you’re honest, your vision has grown since you greenlit this game. Every prototype, every playtest, every design brainstorm adds
On paper, your team is maxed out. Sprints are full, calendars are packed, Jira is overflowing. Everyone’s working late, people