
How to Start Small Without Killing Your Big Idea
Over the last few weeks, I’ve been answering questions on Reddit from developers working on roguelikes, horror games, survival sims,
Over the last few weeks, I’ve been answering questions on Reddit from developers working on roguelikes, horror games, survival sims,
Over the last 15 days, I’ve been active on Reddit, reading, answering, and discussing questions from indie developers. No matter
Ever played a game and thought, “Just one more round,” only to look up and realize it’s 3 a.m.? That,
We’ve all been there—looking at a task, thinking, “Oh, this will take a few hours,” only to realize, hours later,
This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and
Ever sat down to work on a game and thought, “Okay, where do I even start?” You’re not alone. Every
This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and
Writing a game story without a plan is like trying to build a house without a blueprint. Sure, you might
This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and