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By: Toño Jimenez

Not every prototype needs a controller or a piece of software. Sometimes the best way to test a game idea

By: Toño Jimenez

Boardgames aren’t just for family nights, they’re also one of the fastest ways to prototype game ideas. Unlike coding, where

By: Toño Jimenez

Prototyping is one of the fastest, cheapest, and most effective ways to test your ideas. Before you write a single

By: Toño Jimenez

Scrum is one of the most widely adopted frameworks in game development, but there’s a catch: it only works well

By: Toño Jimenez

When studios talk about development frameworks, Scrum and Waterfall usually take center stage. But when you’re in the final stretch

By: Toño Jimenez

Game monetization isn’t just about money, it’s about survival. If you want your game to sustain you (and not just

By: Toño Jimenez

When indie developers talk about testing, QA and Playtesting often get lumped together. Some teams even think they’re the same

By: Toño Jimenez

Game development is exciting, but it’s also risky. Many indie studios dive straight into production, believing their “cool idea” will

By: Toño Jimenez

Production in game development is often invisible. Producers don’t write code or paint textures, yet they are the force multipliers