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By: Toño Jimenez

“Scrum is not easy.” At first glance, Scrum looks straightforward: sprints, stand-ups, reviews, and retrospectives. Many teams assume they can

By: Toño Jimenez

Over the last 15 days, I’ve been active on Reddit, reading, answering, and discussing questions from indie developers. No matter

By: Toño Jimenez

Ever played a game and thought, “Just one more round,” only to realize it’s 3 a.m.? That’s the power of

By: Toño Jimenez

Every game developer knows the pain: you look at a task and think, “This will take a few hours.” Days

By: Ellen Guon Beeman

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and

By: Toño Jimenez

Ever sat down to work on a game and thought, “Okay, where do I even start?” You’re not alone. Every

By: Ellen Guon Beeman

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and

By: Toño Jimenez

Writing a game story without a plan is like building a house without a blueprint. You might end up with

By: Ellen Guon Beeman

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and